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path: root/engines/xeen/locations.cpp
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2018-05-30XEEN: Correct scroll and music when signing into tavernPaul Gilbert
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-04-26XEEN: Fix entry to Darkstone TowerPaul Gilbert
2018-04-26XEEN: Fix entering Dragon TowerPaul Gilbert
2018-04-20XEEN: Add town entry handling for SwordsPaul Gilbert
2018-04-16XEEN: Fix loading Swords blacksmithsPaul Gilbert
2018-04-15XEEN: Mode renamings, fix loading savegame during script dragging partyPaul Gilbert
2018-04-14XEEN: Fix entering Great Southern TowerPaul Gilbert
2018-04-10XEEN: Fix Golem cutscene usage on Dark SidePaul Gilbert
2018-04-09XEEN: Fix subtitle cutscene text for entering Darkside townsPaul Gilbert
2018-04-08XEEN: Fix cutscene subtitles for Ellinger's TowerPaul Gilbert
2018-04-08XEEN: Rename cutscenes _mazeFlag to _keyFoundPaul Gilbert
2018-04-03XEEN: Fixes for fighting in the WarzonePaul Gilbert
2018-04-02XEEN: Fix script for Miles the CartographerPaul Gilbert
2018-04-02XEEN: Fix entering the Temple of YakPaul Gilbert
2018-04-01XEEN: Fix entering the Witch TowerPaul Gilbert
2018-03-31XEEN: Cleanup of item bonus flags to a bitfield state structurePaul Gilbert
2018-03-30XEEN: Fix healing and uncursing at the templesPaul Gilbert
2018-03-28XEEN: Fix missing message for when all Guild spells boughtPaul Gilbert
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-27XEEN: Fixes for the buttons in the Items dialogPaul Gilbert
2018-03-25XEEN: Fix giving temple blessings, display in char infoPaul Gilbert
2018-03-25XEEN: Fix leaving the deposit/withdrawl sub-dialog in the bankPaul Gilbert
2018-03-24XEEN: Fix showing training costs for next levelPaul Gilbert
2018-03-24XEEN: Fix voice sample when leaving tavernPaul Gilbert
2018-03-18XEEN: Fix display of Spell Info dialog in Guild shopsPaul Gilbert
2018-03-18XEEN: Fix display of Spells list dialog within Guild shopsPaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int
2018-03-15XEEN: Correct Training welcome voice sample playbackPaul Gilbert
2018-03-15XEEN: Further convertion of playSound to playVoice for location voice samplesPaul Gilbert
2018-03-12XEEN: Add playVoice method for voice sample playbackPaul Gilbert
2018-03-11XEEN: Subtitles for remaining game cutscenesPaul Gilbert
2018-03-11XEEN: Refactoring subtitles for use in location cutscenes, updated Reaper ↵Paul Gilbert
cutscene
2018-03-11XEEN: Subtitle fixes for Dark Side endingPaul Gilbert
2018-03-10XEEN: Implementing subtitles display logicPaul Gilbert
2018-03-06XEEN: Change setMusicVolume to setMusicPercent for better range clarityPaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-02-23XEEN: Change Resource String fields to const char *Paul Gilbert
All too many of the resource strings are used as parameters in Common::String::format calls, and it proved too laborious trying to add .c_str() suffixes everywhere it'd be appropriate. Easier to simply change all the Reosucre fields back to being const char *
2018-02-23XEEN: Creation of create_xeen toolPaul Gilbert
2018-02-19XEEN: Refactor to merge Sound and Music classesPaul Gilbert
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver
2018-02-17XEEN: Fix text for Guild locationPaul Gilbert
2018-02-16XEEN: Renaming fields for location classesPaul Gilbert
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-01-28XEEN: Flesh out missing ErrorDialog codePaul Gilbert
2018-01-20XEEN: Fix reaper cutscene renderingPaul Gilbert
2018-01-12XEEN: Further savegame logicPaul Gilbert
2017-12-29XEEN: Fix confirmation buttons for town message dialogsPaul Gilbert
2017-12-18XEEN: Fixes for Sphinx cutscenePaul Gilbert
2017-12-17XEEN: Fixes for the Golem cutscenePaul Gilbert
2017-12-17XEEN: Fixes for the Repear cutscenePaul Gilbert