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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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map.cpp
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Author
2018-04-09
XEEN: Add Patcher class for doing on-the-fly map patches
Paul Gilbert
2018-04-07
XEEN: Cleanup of game completion flags
Paul Gilbert
2018-04-05
XEEN: Remove map load assert to allow Northern Sphinx map to load
Paul Gilbert
2018-04-04
XEEN: Draw proper sky tiles outside bounds of sky maps
Paul Gilbert
2018-04-04
XEEN: Don't show space or sky tiles as obscured in the minimap
Paul Gilbert
2018-04-03
XEEN: Fixes for fighting in the Warzone
Paul Gilbert
2018-04-01
XEEN: Fix object 0 not being removable, _objNumber cleanup
Paul Gilbert
2018-03-31
XEEN: Cleanup of item bonus flags to a bitfield state structure
Paul Gilbert
2018-03-29
XEEN: Fix LLoyd's Beacon spell in Clouds of Xeen
Paul Gilbert
2018-03-28
XEEN: Add data for Swords of Xeen to create_xeen
Paul Gilbert
2018-03-27
XEEN: Change Map _loadDarkSide bool to int _loadCcNum
Paul Gilbert
2018-03-17
XEEN: Change bool _isDarkCc to int _ccNum
Paul Gilbert
2018-03-15
XEEN: Western edge of Xeen was showing terrain rather than empty space
Paul Gilbert
2018-03-04
XEEN: Move Credits and Please Wait classes into their own files
Paul Gilbert
2018-02-24
XEEN: Don't save prior map state when loading new saves
Paul Gilbert
2018-02-23
XEEN: Add data to create_xeen for Clouds of Xeen on it's own
Paul Gilbert
2018-02-23
XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccs
Paul Gilbert
2018-02-23
XEEN: Remove un-needed initialization of monsters list in code
Paul Gilbert
2018-02-23
XEEN: Fix saving maps with no objects and/or monsters
Paul Gilbert
2018-02-23
XEEN: Fix loading maps with no monsters
Paul Gilbert
2018-02-23
XEEN: Change Resource String fields to const char *
Paul Gilbert
2018-02-23
XEEN: Creation of create_xeen tool
Paul Gilbert
2018-02-13
XEEN: Add detection for Clouds & Dark Side
Paul Gilbert
2018-02-12
XEEN: Correct loading of auxiliary map data for Swords of Xeen
Paul Gilbert
2018-02-12
XEEN: Fix Valgrind reported issues
Paul Gilbert
2018-02-09
XEEN: Fix MonsterStruct _accuracy to be _armorClass
Paul Gilbert
2018-01-28
XEEN: Removal of redundant TODOs
Paul Gilbert
2018-01-25
XEEN: Fix loading of desert map
Paul Gilbert
2018-01-24
XEEN: Extra comments for map code
Paul Gilbert
2018-01-24
XEEN: Fix loading of Darzog's Tower
Paul Gilbert
2018-01-24
XEEN: Fix hooking up monster data during map loading
Paul Gilbert
2018-01-24
XEEN: Fix map loading for Shangri-la
Paul Gilbert
2018-01-15
XEEN: Renaming of MazeMonster _fieldA
Paul Gilbert
2018-01-13
XEEN: Centralize logic for finding map in _mazeData array
Paul Gilbert
2017-12-29
XEEN: Revert "XEEN: Change _gameFlags to it's own class"
Paul Gilbert
2017-12-28
XEEN: Change _gameFlags to it's own class
Paul Gilbert
2017-12-27
XEEN: Fix playing music when on Dark Side
Paul Gilbert
2017-12-27
XEEN: Fix loading Dark Side maps
Paul Gilbert
2017-12-27
XEEN: Fix saving of map stepped on tiles
Paul Gilbert
2017-12-27
XEEN: Fix saving monster data to exactly match original
Paul Gilbert
2017-12-27
XEEN: Add saving of map/event data when the map is changed
Paul Gilbert
2017-12-25
XEEN: Fix Please Wait dialog not removing when changing maps
Paul Gilbert
2017-12-24
XEEN: Fix transitioning to other maps in the overworld
Paul Gilbert
2017-12-22
XEEN: Create a separate current state saver for each side
Paul Gilbert
2017-12-20
XEEN: Starting to do archive access more like the original
Paul Gilbert
2017-12-17
XEEN: Fix loading correct sprites for wall items
Paul Gilbert
2017-12-16
XEEN: Fix loading correct sprites for map monsters
Paul Gilbert
2017-12-16
XEEN: Fix teleporting to Asp via mirror
Paul Gilbert
2017-12-16
XEEN: Added remainder of Arena location
Paul Gilbert
2017-12-10
XEEN: Fix map display when at the edges of a map
Paul Gilbert
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