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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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module.mk
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2015-01-25
XEEN: Beginnings of Town class, implemented handleAction
Paul Gilbert
2015-01-25
XEEN: Add skeleton for spells class
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented dialogs for Who Will and YesNo
Paul Gilbert
2015-01-19
XEEN: Compilation fixes for gcc
Paul Gilbert
2015-01-14
XEEN: Split in-game scene draw code into a separate file
Paul Gilbert
2015-01-13
XEEN: Implemented indoor drawing code in draw3d
Paul Gilbert
2015-01-11
XEEN: Added loading of event data for maps
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert
2015-01-03
XEEN: Split game interface code into it's own class
Paul Gilbert
2015-01-02
XEEN: Split char/party logic into it's own file
Paul Gilbert
2015-01-01
XEEN: Implemented party and condition classes
Paul Gilbert
2015-01-01
XEEN: Reorganisation of resource, sprite, and cc file class files
Paul Gilbert
2015-01-01
XEEN: Split up menus file into dialogs and dialogs_options
Paul Gilbert
2014-12-31
XEEN: Split the font code into it's own file
Paul Gilbert
2014-12-31
XEEN: Implement window framing code and dialog event handling
Paul Gilbert
2014-12-30
XEEN: In progress implementing options/main menu
Paul Gilbert
2014-12-26
XEEN: Implement beginnings of Dark Side intro and supporting methods
Paul Gilbert
2014-12-25
XEEN: Add XSurface base class and Screen dirty rect code
Paul Gilbert
2014-12-25
XEEN: Added skeleton events manager and screen class
Paul Gilbert
2014-12-25
XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines
Paul Gilbert
2014-12-24
XEEN: Implemented resource manager
Paul Gilbert
2014-12-23
XEEN: Initial commit
Paul Gilbert
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