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2018-06-30XEEN: Split the Adlib sound driver into it's own filePaul Gilbert
2018-04-27XEEN: Move some few overlooked strings and spell array into xeen.ccsPaul Gilbert
2018-04-09XEEN: Add Patcher class for doing on-the-fly map patchesPaul Gilbert
The first patch is a script patch for Ellinger's Tower Level 2 on the Dark Side. It fixes an incorrect index for a wall item of a curtain that's meant to be removed
2018-03-22XEEN: Add original copy protection dialogPaul Gilbert
2018-03-10XEEN: Implementing subtitles display logicPaul Gilbert
2018-03-10XEEN: Move item classes into their own filePaul Gilbert
2018-03-04XEEN: Move Credits and Please Wait classes into their own filesPaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-03-03XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-03-03XEEN: Add Swords of Xeen main menuPaul Gilbert
2018-02-24XEEN: Add difficulty selection dialog to WOX starting menuPaul Gilbert
2018-02-19XEEN: Implement Quick Fight Options dialogPaul Gilbert
2018-02-19XEEN: Refactor to merge Sound and Music classesPaul Gilbert
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver
2018-02-18XEEN: Split up code for create character dialog into it's own classPaul Gilbert
2018-02-12XEEN: Added skeleton child engine for Swords of XeenPaul Gilbert
2018-01-31XEEN: Move the World of Xeen ending cutscene to it's own filePaul Gilbert
2018-01-28XEEN: Change ErrorDialog to MessageDialogPaul Gilbert
2017-12-12XEEN: Rename Town to LocationManager, added Locations namespacePaul Gilbert
2017-12-10XEEN: Implemented awards listing dialogPaul Gilbert
2017-12-06XEEN: Rename InterfaceMap class to InterfaceScenePaul Gilbert
This is avoid confusion with the minimap and map dialog classes
2017-12-05XEEN: Cleanup of the map dialog classPaul Gilbert
2017-12-04XEEN: Split the minimap code into it's own filePaul Gilbert
2017-11-29XEEN: Split Window class into it's own filePaul Gilbert
2016-09-24XEEN: Move old main menu classes into WorldOfXeen namespacePaul Gilbert
2016-09-22XEEN: Create WorldOfXeenResources class for their specific stringsPaul Gilbert
Some strings are still in the base Resources, since they're referred to by core dialogs. These may be able to be refactored in the future as support is added for the other games
2016-09-21XEEN: Refactored doScroll to have it available to cutscenesPaul Gilbert
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2016-08-27XEEN: Move game cutscene methods into their own classesPaul Gilbert
2015-11-29XEEN: Create stub files for other Clouds/DarkSide cutscenesPaul Gilbert
2015-11-29XEEN: Moved in-progress Dark Side intro to it's own filePaul Gilbert
2015-11-17XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEnginePaul Gilbert
2015-02-28XEEN: gcc compilation fixesPaul Gilbert
2015-02-20XEEN: Implemented attack2Paul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-09XEEN: Some refactoring needed for resources the party dialog will needPaul Gilbert
2015-02-08XEEN: In progress Dismiss dialogPaul Gilbert
2015-02-07XEEN: Implemented remainder of ItemsDialogPaul Gilbert
2015-02-05XEEN: Merged confirmation and yes/no dialogs into single source filePaul Gilbert
2015-02-04XEEN: Split Character class into it's own filePaul Gilbert
2015-02-01XEEN: Beginnings of Items dialogPaul Gilbert
2015-02-01XEEN: Add Quick Reference dialogPaul Gilbert
2015-02-01XEEN: Implemented Exchange character dialogPaul Gilbert
2015-02-01XEEN: Implemented Character Info dialogPaul Gilbert
2015-01-31XEEN: Implement the Info dialogPaul Gilbert
2015-01-31XEEN: Initial implementation of map dialogPaul Gilbert
2015-01-30XEEN: Implemented SpellsDialog and ConfirmDialog classesPaul Gilbert
2015-01-29XEEN: Implemented setSpellText for spells dialogPaul Gilbert
2015-01-27XEEN: Added NumericInput class and refactored existing string inputPaul Gilbert