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path: root/engines/xeen/module.mk
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2016-09-22XEEN: Create WorldOfXeenResources class for their specific stringsPaul Gilbert
Some strings are still in the base Resources, since they're referred to by core dialogs. These may be able to be refactored in the future as support is added for the other games
2016-09-21XEEN: Refactored doScroll to have it available to cutscenesPaul Gilbert
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2016-08-27XEEN: Move game cutscene methods into their own classesPaul Gilbert
2015-11-29XEEN: Create stub files for other Clouds/DarkSide cutscenesPaul Gilbert
2015-11-29XEEN: Moved in-progress Dark Side intro to it's own filePaul Gilbert
2015-11-17XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEnginePaul Gilbert
2015-02-28XEEN: gcc compilation fixesPaul Gilbert
2015-02-20XEEN: Implemented attack2Paul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-09XEEN: Some refactoring needed for resources the party dialog will needPaul Gilbert
2015-02-08XEEN: In progress Dismiss dialogPaul Gilbert
2015-02-07XEEN: Implemented remainder of ItemsDialogPaul Gilbert
2015-02-05XEEN: Merged confirmation and yes/no dialogs into single source filePaul Gilbert
2015-02-04XEEN: Split Character class into it's own filePaul Gilbert
2015-02-01XEEN: Beginnings of Items dialogPaul Gilbert
2015-02-01XEEN: Add Quick Reference dialogPaul Gilbert
2015-02-01XEEN: Implemented Exchange character dialogPaul Gilbert
2015-02-01XEEN: Implemented Character Info dialogPaul Gilbert
2015-01-31XEEN: Implement the Info dialogPaul Gilbert
2015-01-31XEEN: Initial implementation of map dialogPaul Gilbert
2015-01-30XEEN: Implemented SpellsDialog and ConfirmDialog classesPaul Gilbert
2015-01-29XEEN: Implemented setSpellText for spells dialogPaul Gilbert
2015-01-27XEEN: Added NumericInput class and refactored existing string inputPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-25XEEN: Add skeleton for spells classPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented dialogs for Who Will and YesNoPaul Gilbert
2015-01-19XEEN: Compilation fixes for gccPaul Gilbert
2015-01-14XEEN: Split in-game scene draw code into a separate filePaul Gilbert
2015-01-13XEEN: Implemented indoor drawing code in draw3dPaul Gilbert
2015-01-11XEEN: Added loading of event data for mapsPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-03XEEN: Split game interface code into it's own classPaul Gilbert
2015-01-02XEEN: Split char/party logic into it's own filePaul Gilbert
2015-01-01XEEN: Implemented party and condition classesPaul Gilbert
2015-01-01XEEN: Reorganisation of resource, sprite, and cc file class filesPaul Gilbert
2015-01-01XEEN: Split up menus file into dialogs and dialogs_optionsPaul Gilbert
2014-12-31XEEN: Split the font code into it's own filePaul Gilbert
2014-12-31XEEN: Implement window framing code and dialog event handlingPaul Gilbert
2014-12-30XEEN: In progress implementing options/main menuPaul Gilbert
2014-12-26XEEN: Implement beginnings of Dark Side intro and supporting methodsPaul Gilbert
2014-12-25XEEN: Add XSurface base class and Screen dirty rect codePaul Gilbert
2014-12-25XEEN: Added skeleton events manager and screen classPaul Gilbert
2014-12-25XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen enginesPaul Gilbert
2014-12-24XEEN: Implemented resource managerPaul Gilbert
2014-12-23XEEN: Initial commitPaul Gilbert