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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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saves.cpp
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Author
2018-02-12
XEEN: Added skeleton child engine for Swords of Xeen
Paul Gilbert
2018-02-12
XEEN: Fix memory leak loading savegames
Paul Gilbert
2018-01-27
XEEN: Implement save manager save/load methods
Paul Gilbert
2018-01-27
XEEN: Implementing control panel dialog
Paul Gilbert
2018-01-14
XEEN: Fix loading savegames from Dark Side
Paul Gilbert
2018-01-14
XEEN: Fixes for encryption and resource offsets in save files
Paul Gilbert
2018-01-13
XEEN: Saving fixes for party and roster
Paul Gilbert
2018-01-12
XEEN: Further savegame logic
Paul Gilbert
2018-01-11
XEEN: Implementing savegame code
Paul Gilbert
2017-12-22
XEEN: Create a separate current state saver for each side
Paul Gilbert
2017-12-20
XEEN: Starting to do archive access more like the original
Paul Gilbert
2017-11-14
XEEN: Added missing initialization for new games
Paul Gilbert
2017-09-22
XEEN: Change OutFile not to subclass MemoryWriteStreamDynamic
Bastien Bouclet
2017-09-22
XEEN: Change SavesManager to use a map of pointers to MemoryWriteStreamDynamic
Bastien Bouclet
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-02-09
XEEN: More refactoring needed for party dialog setup
Paul Gilbert
2015-01-23
XEEN: Implement further script opcodes
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-11
XEEN: Implemented code for 'saving' resources to the loaded savefile
Paul Gilbert
2015-01-08
XEEN: Fix to load correct default savegame
Paul Gilbert
2015-01-07
XEEN: Further fix for savegame initialization
Paul Gilbert
2015-01-07
XEEN: Add prefix support to CC files, initial save state fixes
Paul Gilbert
2015-01-05
XEEN: Start of in-game display implementation
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert
2015-01-02
XEEN: Cleanup of party code split, moved roster and party to engine
Paul Gilbert
2015-01-02
XEEN: Replaced conditions array with named field structure
Paul Gilbert
2015-01-02
XEEN: Implemented dynamic data loading for new games
Paul Gilbert
2015-01-01
XEEN: Implemented party and condition classes
Paul Gilbert