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path: root/engines/xeen/saves.h
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2018-02-26XEEN: Defer creating new game state until neededPaul Gilbert
This fixes a bug with the startup menu where, after finishing the game, starting a new one would simply re-show the prior game
2018-01-27XEEN: Implementing control panel dialogPaul Gilbert
2018-01-12XEEN: Further savegame logicPaul Gilbert
2018-01-11XEEN: Implementing savegame codePaul Gilbert
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
Previously, I only had a single savefile, which maintains the state of the party and mazes. But I've realised that I'll need a separate archive for each side of Xeen. I'm still not entirely happy with the cleanliness of the new structure, but it at least is now functionally separating the sides.
2017-09-22XEEN: Change OutFile not to subclass MemoryWriteStreamDynamicBastien Bouclet
Also fix leaking the MemoryWriteStreamDynamic buffer storage
2017-09-22XEEN: Change SavesManager to use a map of pointers to MemoryWriteStreamDynamicBastien Bouclet
Our implementation of HashMap does not allow value types without a zero-argument constructor.
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-02-09XEEN: More refactoring needed for party dialog setupPaul Gilbert
2015-01-23XEEN: Implement further script opcodesPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-11XEEN: Implemented code for 'saving' resources to the loaded savefilePaul Gilbert
2015-01-05XEEN: Start of in-game display implementationPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-02XEEN: Cleanup of party code split, moved roster and party to enginePaul Gilbert
2015-01-02XEEN: Split char/party logic into it's own filePaul Gilbert
2015-01-02XEEN: Replaced conditions array with named field structurePaul Gilbert
2015-01-02XEEN: Implemented dynamic data loading for new gamesPaul Gilbert
2015-01-01XEEN: Implemented party and condition classesPaul Gilbert