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path: root/engines/xeen/screen.h
AgeCommit message (Collapse)Author
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-19XEEN: Change Window _vm field to be staticPaul Gilbert
2016-09-19XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-18XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-04XEEN: Converted XSurface to derive from ManagedSurfacePaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-03-02XEEN: Implemented cmNPC and TownMessage dialog classPaul Gilbert
2015-03-02XEEN: Implementing more script opcodesPaul Gilbert
2015-02-21XEEN: Restrict sprite drawing to window boundsPaul Gilbert
2015-02-09XEEN: Further refactoring for party dialog setupPaul Gilbert
2015-01-28XEEN: Add saving/restoring of background when opening/closing windowsPaul Gilbert
2015-01-27XEEN: Added NumericInput class and refactored existing string inputPaul Gilbert
2015-01-24XEEN: Implemented cmdTeleport opcodePaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-05XEEN: Implement more map loadingPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-03XEEN: Implemented charIconsPrintPaul Gilbert
2015-01-02XEEN: Completed assembleGameBorder methodPaul Gilbert
2015-01-02XEEN: Added checkSkill and animating indicators to assembleBorderPaul Gilbert
2015-01-01XEEN: Credits screen now workingPaul Gilbert
2014-12-31XEEN: Startup fixes; options menu buttons now showingPaul Gilbert
2014-12-31XEEN: Split the font code into it's own filePaul Gilbert
2014-12-31XEEN: Lot of font code implementedPaul Gilbert
2014-12-31XEEN: Implement window framing code and dialog event handlingPaul Gilbert
2014-12-30XEEN: Implemented Window functionalityPaul Gilbert
2014-12-30XEEN: In progress implementing options/main menuPaul Gilbert
2014-12-30XEEN: Implemented cursor displayPaul Gilbert
2014-12-29XEEN: Proper setup of window listPaul Gilbert
2014-12-29XEEN: Temporary processing of Window list data to produce formatted outputPaul Gilbert
2014-12-27XEEN: Second Dark Side title screen, beginnings of starting sequencePaul Gilbert
2014-12-26XEEN: Converted SpriteResource to decoding sprite frames on the flyPaul Gilbert
2014-12-26XEEN: Implement beginnings of Dark Side intro and supporting methodsPaul Gilbert
2014-12-26XEEN: Implemented horizontal and vertical page mergingPaul Gilbert
2014-12-25XEEN: Add XSurface base class and Screen dirty rect codePaul Gilbert
2014-12-25XEEN: Added skeleton events manager and screen classPaul Gilbert