Age | Commit message (Collapse) | Author |
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Track 31 is on the first cd, but contains speech for Darkside content
(e.g. Ellinger). It is referenced as track 31, so the offset must not
be added.
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The first patch is a script patch for Ellinger's Tower Level 2
on the Dark Side. It fixes an incorrect index for a wall item
of a curtain that's meant to be removed
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This allows the well open door/gate, shoot at enemies, then close
to work with the mouse as well as the keyboard. The pending event
queue has also been limited to 5 pending events. Trust me, you
don't want to spent time spamming Shoot at a high level monster
that can't reach you, only for when it's killed to have to wait
several minutes whilst your party keeps shooting.
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The original used 0 as "unset", and object index + 1 to indicate the
object at the current location. Given all the +1/-1 usages, I've
simplified the use of _objNumber to use -1 as unset, allowing the
direct object index to be used otherwise
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This slightly slows down movement to more closely match the original,
and stops a turn pass from occurring when Rivercity is reached
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Originally the flag was whether the party was on the Dark Side,
but as a bool I was having to cast it to an int side/cc number in
more and more places. So now I've converted it to _ccNum, and it
can be used directly as an int
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