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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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scripts.cpp
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2017-11-18
XEEN: Fixes for cmdTakeOrGive script opcode
Paul Gilbert
2017-11-18
XEEN: Fix size of quest flags, rename for clarity
Paul Gilbert
2017-11-17
XEEN: Fix Coverity identified problems
Paul Gilbert
2017-11-16
XEEN: Map and game flag fixes
Paul Gilbert
2017-11-15
XEEN: Fix uninitialized instance field warnings
Paul Gilbert
2017-11-12
XEEN: Added remainder of giveTake
Paul Gilbert
2017-11-12
XEEN: Fix compiler warnings & AmigaOS errors
Paul Gilbert
2017-11-11
XEEN: In progress implementing giveTake
Paul Gilbert
2017-11-11
XEEN: Fix comparisons for script If opcode
Paul Gilbert
2017-08-06
JANITORIAL: Silence more GCC 7 warnings
Torbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-18
XEEN: Beginnings of Darkside endgame, subtitle code
Paul Gilbert
2016-09-16
XEEN: Cleanup of Sound driver
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-09-04
XEEN: Fix Travis identified warnings
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-10-24
XEEN: Beginnings of work on copy protection check method
Paul Gilbert
2015-03-04
XEEN: Implement cmdChooseNumeric script opcode
Paul Gilbert
2015-03-04
XEEN: Implement remaining missing code in checkEvents
Paul Gilbert
2015-03-03
XEEN: More script opcodes
Paul Gilbert
2015-03-03
XEEN: Implement give/take script opcodes
Paul Gilbert
2015-03-02
XEEN: Implemented cmNPC and TownMessage dialog class
Paul Gilbert
2015-03-02
XEEN: Implementing more script opcodes
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-27
XEEN: Fixes for marking grates as unlocked
Paul Gilbert
2015-02-27
XEEN: Implemented openGrate
Paul Gilbert
2015-02-26
XEEN: Fix hang calling checkEvents when in combat mode
Paul Gilbert
2015-02-25
XEEN: Add a MonsterStruct pointer to the MazeMonster class
Paul Gilbert
2015-02-20
XEEN: Implemented attack2
Paul Gilbert
2015-02-20
XEEN: Implement attack method
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-10
XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
Paul Gilbert
2015-02-10
XEEN: Refactored drawing the party icons into a separate class
Paul Gilbert
2015-02-09
XEEN: Some refactoring needed for resources the party dialog will need
Paul Gilbert
2015-02-05
XEEN: Merged confirmation and yes/no dialogs into single source file
Paul Gilbert
2015-02-01
XEEN: Beginnings of Items dialog
Paul Gilbert
2015-01-28
XEEN: Fixes for tavern options
Paul Gilbert
2015-01-28
XEEN: Fix for entering/exiting tavern display
Paul Gilbert
2015-01-27
XEEN: Implemented doTownOptions
Paul Gilbert
2015-01-27
XEEN: Added NumericInput class and refactored existing string input
Paul Gilbert
2015-01-25
XEEN: Beginnings of Town class, implemented handleAction
Paul Gilbert
2015-01-25
XEEN: Add skeleton for spells class
Paul Gilbert
2015-01-25
XEEN: Fix clearing Please Wait window after changing maps
Paul Gilbert
2015-01-24
XEEN: Simplify _currentWall back to int for now
Paul Gilbert
2015-01-24
XEEN: Implemented cmdTeleport opcode
Paul Gilbert
2015-01-24
XEEN: Fix to cmdSpawn, and implemented cmdSetValue
Paul Gilbert
2015-01-24
XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodes
Paul Gilbert
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