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path: root/engines/xeen/scripts.cpp
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2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-16XEEN: Cleanup of Sound driverPaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-09-04XEEN: Fix Travis identified warningsPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-10-24XEEN: Beginnings of work on copy protection check methodPaul Gilbert
2015-03-04XEEN: Implement cmdChooseNumeric script opcodePaul Gilbert
2015-03-04XEEN: Implement remaining missing code in checkEventsPaul Gilbert
2015-03-03XEEN: More script opcodesPaul Gilbert
2015-03-03XEEN: Implement give/take script opcodesPaul Gilbert
2015-03-02XEEN: Implemented cmNPC and TownMessage dialog classPaul Gilbert
2015-03-02XEEN: Implementing more script opcodesPaul Gilbert
2015-02-28XEEN: Implement addHitPoints and spellFX methodsPaul Gilbert
2015-02-27XEEN: Fixes for marking grates as unlockedPaul Gilbert
2015-02-27XEEN: Implemented openGratePaul Gilbert
2015-02-26XEEN: Fix hang calling checkEvents when in combat modePaul Gilbert
2015-02-25XEEN: Add a MonsterStruct pointer to the MazeMonster classPaul Gilbert
2015-02-20XEEN: Implemented attack2Paul Gilbert
2015-02-20XEEN: Implement attack methodPaul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-15XEEN: Implemented startFallingPaul Gilbert
2015-02-10XEEN: Refactored _partyCount and _partyMembers into the _activeParty arrayPaul Gilbert
2015-02-10XEEN: Refactored drawing the party icons into a separate classPaul Gilbert
2015-02-09XEEN: Some refactoring needed for resources the party dialog will needPaul Gilbert
2015-02-05XEEN: Merged confirmation and yes/no dialogs into single source filePaul Gilbert
2015-02-01XEEN: Beginnings of Items dialogPaul Gilbert
2015-01-28XEEN: Fixes for tavern optionsPaul Gilbert
2015-01-28XEEN: Fix for entering/exiting tavern displayPaul Gilbert
2015-01-27XEEN: Implemented doTownOptionsPaul Gilbert
2015-01-27XEEN: Added NumericInput class and refactored existing string inputPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-25XEEN: Add skeleton for spells classPaul Gilbert
2015-01-25XEEN: Fix clearing Please Wait window after changing mapsPaul Gilbert
2015-01-24XEEN: Simplify _currentWall back to int for nowPaul Gilbert
2015-01-24XEEN: Implemented cmdTeleport opcodePaul Gilbert
2015-01-24XEEN: Fix to cmdSpawn, and implemented cmdSetValuePaul Gilbert
2015-01-24XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodesPaul Gilbert
2015-01-24XEEN: Fixes to ifProcPaul Gilbert
2015-01-24XEEN: Implemented cmdIf opcodePaul Gilbert
2015-01-24XEEN: Changed PlayerStruct to CharacterPaul Gilbert
2015-01-24XEEN: Implement lots of stubbed PlayerStruct methodsPaul Gilbert
2015-01-24XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodesPaul Gilbert
2015-01-23XEEN: Implemented If script opcodePaul Gilbert
2015-01-23XEEN: Implement cmdJumpRnd script opcodePaul Gilbert
2015-01-23XEEN: Implement script opcodes for cmdCallEvent and cmdReturnPaul Gilbert
2015-01-23XEEN: Implement further script opcodesPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented dialogs for Who Will and YesNoPaul Gilbert