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path: root/engines/xeen/scripts.h
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2019-09-01XEEN: Fix searches resulting in misc itemsPaul Gilbert
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-05XEEN: Properly convert script CD times to ScummVM CD framesPaul Gilbert
2018-04-02XEEN: Fix script for Miles the CartographerPaul Gilbert
2018-03-19XEEN: Fix whether events are checked after openGrate callsPaul Gilbert
2018-02-23XEEN: Fix restarting scripts after script teleportsPaul Gilbert
2018-01-27XEEN: Move Scripts _v2 to Combat _damageTargetPaul Gilbert
The _damageTarget field is wonky. In most places, such as in giveCharDamage, it's treated like an enum. But in the if opcode logic (cmdIf), it's definitely treated a character index
2017-12-29XEEN: Cleanup of give opcode and methodsPaul Gilbert
2017-12-18XEEN: Renamings of endgame methods for better clarityPaul Gilbert
2017-12-18XEEN: Cleanup, formatting, and comments for scripts.cppPaul Gilbert
2017-11-25XEEN: Fix prompt text for teleport mirrorPaul Gilbert
2017-11-23XEEN: Script opcode cleanup and fixesPaul Gilbert
2017-11-21XEEN: Add a new iterator class for reading event parametersPaul Gilbert
This make things cleaner for reading in 16 and 32 bit parameters in different opcodes. Also, it solves a crash in the give/take opcode where the third mode/value pair isn't used for all sub-modes, so the code was previously reading beyond the end of the parameters
2017-11-19XEEN: Extra comments for script methodsPaul Gilbert
2017-11-19XEEN: Clean up script execution line changesPaul Gilbert
2017-11-11XEEN: In progress implementing giveTakePaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-03-02XEEN: Implementing more script opcodesPaul Gilbert
2015-02-28XEEN: Implement addHitPoints and spellFX methodsPaul Gilbert
2015-02-27XEEN: Fixes for marking grates as unlockedPaul Gilbert
2015-02-27XEEN: Implemented openGratePaul Gilbert
2015-02-20XEEN: Implemented attack2Paul Gilbert
2015-02-15XEEN: Implemented startFallingPaul Gilbert
2015-02-09XEEN: Some refactoring needed for resources the party dialog will needPaul Gilbert
2015-02-06XEEN: Implemented makeItemPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-25XEEN: Add skeleton for spells classPaul Gilbert
2015-01-25XEEN: Fix clearing Please Wait window after changing mapsPaul Gilbert
2015-01-24XEEN: Implemented cmdTeleport opcodePaul Gilbert
2015-01-24XEEN: Fix to cmdSpawn, and implemented cmdSetValuePaul Gilbert
2015-01-24XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodesPaul Gilbert
2015-01-24XEEN: Implemented cmdIf opcodePaul Gilbert
2015-01-23XEEN: Implemented If script opcodePaul Gilbert
2015-01-23XEEN: Implement cmdJumpRnd script opcodePaul Gilbert
2015-01-23XEEN: Implement script opcodes for cmdCallEvent and cmdReturnPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented dialogs for Who Will and YesNoPaul Gilbert
2015-01-22XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMapPaul Gilbert
2015-01-21XEEN: Implemented the first few script commandsPaul Gilbert
2015-01-21XEEN: Skeleton beginnings of script handlingPaul Gilbert
2015-01-20XEEN: Implemented doStepCodePaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-11XEEN: Implemented code for 'saving' resources to the loaded savefilePaul Gilbert
2015-01-11XEEN: Added loading of event data for mapsPaul Gilbert