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path: root/engines/xeen/sprites.cpp
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2018-03-09XEEN: Properly implement sprite flag SPRFLAG_BOTTOM_CLIPPEDPaul Gilbert
2018-02-24XEEN: Fix resetting wall sprites between mapsPaul Gilbert
2018-02-23XEEN: Add _filename field to SpriteResourcePaul Gilbert
This will be useful for debug purposes, so it be determined where a given sprite resource was loaded from
2018-02-19XEEN: Fix shadowed field warning in SpriteResourcePaul Gilbert
2018-02-17XEEN: Fix dice animation in Create Character dialogPaul Gilbert
2018-02-17XEEN: Fix vertical line skipping in sprite renderingPaul Gilbert
2018-01-09XEEN: Fix opening of World of Xeen menuPaul Gilbert
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does
2017-12-17XEEN: Correct usage of enlarging scaled drawingPaul Gilbert
2017-12-17XEEN: Cleanup and comments for SpriteResource classPaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed.
2017-11-23XEEN: Fix drawing of yellow rect around selected characterPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-24XEEN: Fix display of cursorPaul Gilbert
2016-09-18XEEN: Extra space in sprite line decoding as workaround for bad dataPaul Gilbert
2016-09-17XEEN: Changing file opening specifying archive to use enumPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2015-10-20XEEN: Implement sprite enlargement drawingPaul Gilbert
2015-10-19XEEN: Fix graphic corruption on images with skipped pixelsPaul Gilbert
2015-10-18XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flagPaul Gilbert
2015-10-18XEEN: Restore dirty rect handling in sprite drawingPaul Gilbert
2015-10-18XEEN: Change sprite drawing to use the same algorithm as originalPaul Gilbert
2015-02-23XEEN: Fix placement of enemiesPaul Gilbert
2015-02-22XEEN: Renaming and move flags used for UI indicatorsPaul Gilbert
2015-02-22XEEN: Add horizontal placement fix for scaled spritesPaul Gilbert
2015-02-22XEEN: Merge scaling code from XSurface into sprite drawing codePaul Gilbert
2015-02-22XEEN: Fix horizontal positioning for flipped imagesPaul Gilbert
2015-02-21XEEN: Restrict sprite drawing to window boundsPaul Gilbert
2015-01-24XEEN: Extra comments to sprite resource classPaul Gilbert
2015-01-24XEEN: Restrict drawing in windows to drawing within their boundsPaul Gilbert
2015-01-19XEEN: Further work on sprite scalingPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-19XEEN: Fix Valgrind warningsPaul Gilbert
2015-01-18XEEN: In progress work on sprite scalingPaul Gilbert
2015-01-18XEEN: Load sprites from the correct archivePaul Gilbert
2015-01-17XEEN: Add support for horizontally flipped spritesPaul Gilbert
2015-01-14XEEN: Add cropping support to sprite drawingPaul Gilbert
2015-01-06XEEN: Work on loading sprites for monsters and objects in Map::loadPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-02XEEN: Added checkSkill and animating indicators to assembleBorderPaul Gilbert
2015-01-02XEEN: Simplified SpriteResource class, char faces loading in main enginePaul Gilbert
2015-01-01XEEN: Reorganisation of resource, sprite, and cc file class filesPaul Gilbert