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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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sprites.cpp
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2018-01-09
XEEN: Fix opening of World of Xeen menu
Paul Gilbert
2017-12-20
XEEN: Starting to do archive access more like the original
Paul Gilbert
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does
2017-12-17
XEEN: Correct usage of enlarging scaled drawing
Paul Gilbert
2017-12-17
XEEN: Cleanup and comments for SpriteResource class
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed.
2017-11-23
XEEN: Fix drawing of yellow rect around selected character
Paul Gilbert
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-24
XEEN: Fix display of cursor
Paul Gilbert
2016-09-18
XEEN: Extra space in sprite line decoding as workaround for bad data
Paul Gilbert
2016-09-17
XEEN: Changing file opening specifying archive to use enum
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2015-10-20
XEEN: Implement sprite enlargement drawing
Paul Gilbert
2015-10-19
XEEN: Fix graphic corruption on images with skipped pixels
Paul Gilbert
2015-10-18
XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flag
Paul Gilbert
2015-10-18
XEEN: Restore dirty rect handling in sprite drawing
Paul Gilbert
2015-10-18
XEEN: Change sprite drawing to use the same algorithm as original
Paul Gilbert
2015-02-23
XEEN: Fix placement of enemies
Paul Gilbert
2015-02-22
XEEN: Renaming and move flags used for UI indicators
Paul Gilbert
2015-02-22
XEEN: Add horizontal placement fix for scaled sprites
Paul Gilbert
2015-02-22
XEEN: Merge scaling code from XSurface into sprite drawing code
Paul Gilbert
2015-02-22
XEEN: Fix horizontal positioning for flipped images
Paul Gilbert
2015-02-21
XEEN: Restrict sprite drawing to window bounds
Paul Gilbert
2015-01-24
XEEN: Extra comments to sprite resource class
Paul Gilbert
2015-01-24
XEEN: Restrict drawing in windows to drawing within their bounds
Paul Gilbert
2015-01-19
XEEN: Further work on sprite scaling
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-19
XEEN: Fix Valgrind warnings
Paul Gilbert
2015-01-18
XEEN: In progress work on sprite scaling
Paul Gilbert
2015-01-18
XEEN: Load sprites from the correct archive
Paul Gilbert
2015-01-17
XEEN: Add support for horizontally flipped sprites
Paul Gilbert
2015-01-14
XEEN: Add cropping support to sprite drawing
Paul Gilbert
2015-01-06
XEEN: Work on loading sprites for monsters and objects in Map::load
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert
2015-01-02
XEEN: Added checkSkill and animating indicators to assembleBorder
Paul Gilbert
2015-01-02
XEEN: Simplified SpriteResource class, char faces loading in main engine
Paul Gilbert
2015-01-01
XEEN: Reorganisation of resource, sprite, and cc file class files
Paul Gilbert