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path: root/engines/xeen/sprites.cpp
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2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2015-10-20XEEN: Implement sprite enlargement drawingPaul Gilbert
2015-10-19XEEN: Fix graphic corruption on images with skipped pixelsPaul Gilbert
2015-10-18XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flagPaul Gilbert
2015-10-18XEEN: Restore dirty rect handling in sprite drawingPaul Gilbert
2015-10-18XEEN: Change sprite drawing to use the same algorithm as originalPaul Gilbert
2015-02-23XEEN: Fix placement of enemiesPaul Gilbert
2015-02-22XEEN: Renaming and move flags used for UI indicatorsPaul Gilbert
2015-02-22XEEN: Add horizontal placement fix for scaled spritesPaul Gilbert
2015-02-22XEEN: Merge scaling code from XSurface into sprite drawing codePaul Gilbert
2015-02-22XEEN: Fix horizontal positioning for flipped imagesPaul Gilbert
2015-02-21XEEN: Restrict sprite drawing to window boundsPaul Gilbert
2015-01-24XEEN: Extra comments to sprite resource classPaul Gilbert
2015-01-24XEEN: Restrict drawing in windows to drawing within their boundsPaul Gilbert
2015-01-19XEEN: Further work on sprite scalingPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-19XEEN: Fix Valgrind warningsPaul Gilbert
2015-01-18XEEN: In progress work on sprite scalingPaul Gilbert
2015-01-18XEEN: Load sprites from the correct archivePaul Gilbert
2015-01-17XEEN: Add support for horizontally flipped spritesPaul Gilbert
2015-01-14XEEN: Add cropping support to sprite drawingPaul Gilbert
2015-01-06XEEN: Work on loading sprites for monsters and objects in Map::loadPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-02XEEN: Added checkSkill and animating indicators to assembleBorderPaul Gilbert
2015-01-02XEEN: Simplified SpriteResource class, char faces loading in main enginePaul Gilbert
2015-01-01XEEN: Reorganisation of resource, sprite, and cc file class filesPaul Gilbert