Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-27 | XEEN: Added Swords of Xeen endgame screen | Paul Gilbert | |
2018-03-17 | XEEN: Change bool _isDarkCc to int _ccNum | Paul Gilbert | |
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int | |||
2018-03-03 | XEEN: Add Swords of Xeen main menu | Paul Gilbert | |
2018-02-26 | XEEN: Cleanup of the game title, intro, and menu launching code | Paul Gilbert | |
2018-02-24 | XEEN: Swords of Xeen doesn't have any dreams | Paul Gilbert | |
2018-02-24 | XEEN: Implemented Swords of Xeen death screen | Paul Gilbert | |
2018-02-13 | XEEN: Move reseting dream sequence cutscene into the engine class | Paul Gilbert | |
2018-02-12 | XEEN: Added skeleton child engine for Swords of Xeen | Paul Gilbert | |