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path: root/engines/xeen/worldofxeen/worldofxeen.cpp
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2018-07-10XEEN: Fix crash trying to dream in Clouds of Xeen standalonePaul Gilbert
2018-04-01XEEN: Fix laugh sound in death cutscenePaul Gilbert
2018-03-31XEEN: Fix Sheltem laugh during dream cutscenePaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int
2018-03-17XEEN: Fixes to death cutscenePaul Gilbert
2018-03-04XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-03-03XEEN: Add Swords of Xeen main menuPaul Gilbert
2018-03-02XEEN: Add World of Xeen logo to end of Dark Side introPaul Gilbert
2018-02-28XEEN: In progress implementing Dark Side introPaul Gilbert
2018-02-26XEEN: Don't show game intro if it's already been seen perviouslyPaul Gilbert
2018-02-26XEEN: Minor cleanups to outer enginePaul Gilbert
2018-02-26XEEN: Cleanup of the game title, intro, and menu launching codePaul Gilbert
2018-02-26XEEN: Defer creating new game state until neededPaul Gilbert
This fixes a bug with the startup menu where, after finishing the game, starting a new one would simply re-show the prior game
2018-02-19XEEN: Refactor to merge Sound and Music classesPaul Gilbert
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver
2018-02-14XEEN: Fixes and cleanup for Dark Side endingPaul Gilbert
2018-02-13XEEN: Move reseting dream sequence cutscene into the engine classPaul Gilbert
2018-02-13XEEN: Add detection for Clouds & Dark SidePaul Gilbert
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-02-11XEEN: Add missing music to Clouds endingPaul Gilbert
2018-02-11XEEN: Fixes and comments for Clouds Ending part 1Paul Gilbert
2018-02-06XEEN: More of Clouds endingPaul Gilbert
2018-02-06XEEN: More of Clouds endgamePaul Gilbert
2018-02-01XEEN: Implemented remainder of World of Xeen endingPaul Gilbert
2018-01-31XEEN: Move the World of Xeen ending cutscene to it's own filePaul Gilbert
2018-01-30XEEN: Further implementation of World of Xeen endingPaul Gilbert
2018-01-30XEEN: In progress implementing World of Xeen endgamePaul Gilbert
2018-01-29XEEN: Hook up script opcodes to show ending cutscenesPaul Gilbert
2018-01-20XEEN: Break out of gameplay when party is killedPaul Gilbert
2018-01-18XEEN: Implemented death cutscene methodPaul Gilbert
2018-01-14XEEN: Enable loading savegames from the launcherPaul Gilbert
2017-11-15XEEN: Fix uninitialized instance field warningsPaul Gilbert
2017-10-29XEEN: Enable starting game from startup menuPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-24XEEN: Display main menu on startupPaul Gilbert
2016-09-23XEEN: Add dispatcher for cutscenes, menu, and gameplayPaul Gilbert
2016-09-22XEEN: Create a WorldOfXeen sub-namespacePaul Gilbert
2016-09-21XEEN: Beginnings of Clouds endingPaul Gilbert
2016-09-20XEEN: In progress Clouds intro, subtitles cleanupPaul Gilbert
2016-09-20XEEN: Added Clouds of Xeen title screenPaul Gilbert
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-18XEEN: Support switching between fx & game music, fx fixesPaul Gilbert
2016-08-27XEEN: Move game cutscene methods into their own classesPaul Gilbert