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2018-02-26XEEN: Defer creating new game state until neededPaul Gilbert
This fixes a bug with the startup menu where, after finishing the game, starting a new one would simply re-show the prior game
2018-02-24XEEN: Remove old stubbed Screen::draw methodPaul Gilbert
2018-02-24XEEN: Add difficulty selection dialog to WOX starting menuPaul Gilbert
2018-02-23XEEN: Simplify showPharaohEndText method to use const char *Paul Gilbert
2018-02-23XEEN: Creation of create_xeen toolPaul Gilbert
2018-02-19XEEN: Refactor to merge Sound and Music classesPaul Gilbert
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver
2018-02-17XEEN: Fix GCC warningTorbjörn Andersson
The other ending functions return true, so I assume this one should as well.
2018-02-14XEEN: Fixes and cleanup for Dark Side endingPaul Gilbert
2018-02-13XEEN: Move reseting dream sequence cutscene into the engine classPaul Gilbert
2018-02-13XEEN: Add detection for Clouds & Dark SidePaul Gilbert
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-02-11XEEN: Add missing music to Clouds endingPaul Gilbert
2018-02-11XEEN: Further fixes for Clouds endingPaul Gilbert
2018-02-11XEEN: Fixes and comments for Clouds Ending part 1Paul Gilbert
2018-02-10XEEN: Fix Clouds cutscene background decoderPaul Gilbert
2018-02-09XEEN: Reduce code duplication in Clouds endingPaul Gilbert
2018-02-07XEEN: Compilation fixPaul Gilbert
2018-02-07XEEN: Implemented remainder of Clouds endingPaul Gilbert
2018-02-06XEEN: More of Clouds endingPaul Gilbert
2018-02-06XEEN: More of Clouds endgamePaul Gilbert
2018-02-04XEEN: In progress implementing Clouds of Xeen endingPaul Gilbert
2018-02-02XEEN: Fixes for initial start of World endingPaul Gilbert
2018-02-01XEEN: Fix display of dragon text at start of World endingPaul Gilbert
2018-02-01XEEN: Implemented remainder of World of Xeen endingPaul Gilbert
2018-01-31XEEN: Further implementation of World of Xeen endingPaul Gilbert
2018-01-31XEEN: Move the World of Xeen ending cutscene to it's own filePaul Gilbert
2018-01-30XEEN: Further implementation of World of Xeen endingPaul Gilbert
2018-01-30XEEN: In progress implementing World of Xeen endgamePaul Gilbert
2018-01-29XEEN: Hook up script opcodes to show ending cutscenesPaul Gilbert
2018-01-28XEEN: Flesh out missing ErrorDialog codePaul Gilbert
2018-01-20XEEN: Break out of gameplay when party is killedPaul Gilbert
2018-01-18XEEN: Implemented death cutscene methodPaul Gilbert
2018-01-14XEEN: Enable loading savegames from the launcherPaul Gilbert
2018-01-09XEEN: Fix opening of World of Xeen menuPaul Gilbert
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does
2017-12-09XEEN: Fix rendering of game screen on startupPaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed.
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-18XEEN: Fixes for Character classPaul Gilbert
2017-11-15XEEN: Fix uninitialized instance field warningsPaul Gilbert
2017-11-13XEEN: Fix compiler warningsPaul Gilbert
2017-10-29XEEN: Enable starting game from startup menuPaul Gilbert
2017-01-12XEEN: Fix Unused Variable Compiler Warning.D G Turner
2016-10-17XEEN: Visual Studio compilation fixPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-24XEEN: Display main menu on startupPaul Gilbert
2016-09-24XEEN: Move old main menu classes into WorldOfXeen namespacePaul Gilbert
2016-09-24XEEN: More Clouds endgame sequencePaul Gilbert
2016-09-24XEEN: Clouds gfx decompressor now workingPaul Gilbert
2016-09-24XEEN: Fixes for clouds gfx decompressorPaul Gilbert