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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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xeen.cpp
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2016-09-24
XEEN: Move old main menu classes into WorldOfXeen namespace
Paul Gilbert
2016-09-23
XEEN: Add dispatcher for cutscenes, menu, and gameplay
Paul Gilbert
2016-09-22
XEEN: Create WorldOfXeenResources class for their specific strings
Paul Gilbert
Some strings are still in the base Resources, since they're referred to by core dialogs. These may be able to be refactored in the future as support is added for the other games
2016-09-19
XEEN: Added Pharaoh endgame score screen
Paul Gilbert
2016-09-19
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Stop audio if intro sequence aborted
Paul Gilbert
2016-09-18
XEEN: Support switching between fx & game music, fx fixes
Paul Gilbert
2016-09-17
XEEN: Changing file opening specifying archive to use enum
Paul Gilbert
2016-09-16
XEEN: Cleanup of Sound driver
Paul Gilbert
2016-09-16
XEEN: Added further debug logging to music player
Paul Gilbert
2016-09-16
XEEN: Register debug channels on startup
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-09-04
XEEN: Beginnings of Darkside endgame and music
Paul Gilbert
2016-09-04
XEEN: Fix Travis identified warnings
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2016-08-27
XEEN: Beginnings of sound effects support
Paul Gilbert
2015-11-20
XEEN: Some initial work on better sound manager
Paul Gilbert
2015-03-01
XEEN: Implement remaining spells
Paul Gilbert
2015-02-27
XEEN: Implemented openGrate
Paul Gilbert
2015-02-22
XEEN: Renaming and move flags used for UI indicators
Paul Gilbert
2015-02-15
XEEN: Moved _openDoor into InterfaceMap
Paul Gilbert
2015-02-10
XEEN: Refacored face sprites loading into Roster and Character classes
Paul Gilbert
2015-02-09
XEEN: More refactoring needed for party dialog setup
Paul Gilbert
2015-02-09
XEEN: Some refactoring needed for resources the party dialog will need
Paul Gilbert
2015-02-05
XEEN: Moved _maeNames to a new Resources class
Paul Gilbert
2015-01-26
XEEN: Implemented createTownText
Paul Gilbert
2015-01-25
XEEN: Beginnings of Town class, implemented handleAction
Paul Gilbert
2015-01-25
XEEN: Add skeleton for spells class
Paul Gilbert
2015-01-23
XEEN: Implement further script opcodes
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented dialogs for Who Will and YesNo
Paul Gilbert
2015-01-20
XEEN: Implemented doStepCode
Paul Gilbert
2015-01-19
XEEN: Add extra ending code for pausing turns
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-18
XEEN: Disable initial fade out for now
Paul Gilbert
2015-01-14
XEEN: Remainder of drawIndoors implemented
Paul Gilbert
2015-01-13
XEEN: Implemented indoor drawing code in draw3d
Paul Gilbert
2015-01-12
XEEN: Implemented setMazeBits
Paul Gilbert
2015-01-11
XEEN: Various renamings
Paul Gilbert
2015-01-06
XEEN: More interface setup and UI button definitions
Paul Gilbert
2015-01-05
XEEN: Start of in-game display implementation
Paul Gilbert
2015-01-05
XEEN: Implement more map loading
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert
2015-01-03
XEEN: Split game interface code into it's own class
Paul Gilbert
2015-01-02
XEEN: Completed assembleGameBorder method
Paul Gilbert
2015-01-02
XEEN: Refactored checkSkill into Party class
Paul Gilbert
2015-01-02
XEEN: Added checkSkill and animating indicators to assembleBorder
Paul Gilbert
2015-01-02
XEEN: More UI loading code, refactored Dialog base to ButtonContainer
Paul Gilbert
2015-01-02
XEEN: Simplified SpriteResource class, char faces loading in main engine
Paul Gilbert
2015-01-02
XEEN: Cleanup of party code split, moved roster and party to engine
Paul Gilbert
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