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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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xeen.cpp
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2016-09-19
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Stop audio if intro sequence aborted
Paul Gilbert
2016-09-18
XEEN: Support switching between fx & game music, fx fixes
Paul Gilbert
2016-09-17
XEEN: Changing file opening specifying archive to use enum
Paul Gilbert
2016-09-16
XEEN: Cleanup of Sound driver
Paul Gilbert
2016-09-16
XEEN: Added further debug logging to music player
Paul Gilbert
2016-09-16
XEEN: Register debug channels on startup
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-09-04
XEEN: Beginnings of Darkside endgame and music
Paul Gilbert
2016-09-04
XEEN: Fix Travis identified warnings
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2016-08-27
XEEN: Beginnings of sound effects support
Paul Gilbert
2015-11-20
XEEN: Some initial work on better sound manager
Paul Gilbert
2015-03-01
XEEN: Implement remaining spells
Paul Gilbert
2015-02-27
XEEN: Implemented openGrate
Paul Gilbert
2015-02-22
XEEN: Renaming and move flags used for UI indicators
Paul Gilbert
2015-02-15
XEEN: Moved _openDoor into InterfaceMap
Paul Gilbert
2015-02-10
XEEN: Refacored face sprites loading into Roster and Character classes
Paul Gilbert
2015-02-09
XEEN: More refactoring needed for party dialog setup
Paul Gilbert
2015-02-09
XEEN: Some refactoring needed for resources the party dialog will need
Paul Gilbert
2015-02-05
XEEN: Moved _maeNames to a new Resources class
Paul Gilbert
2015-01-26
XEEN: Implemented createTownText
Paul Gilbert
2015-01-25
XEEN: Beginnings of Town class, implemented handleAction
Paul Gilbert
2015-01-25
XEEN: Add skeleton for spells class
Paul Gilbert
2015-01-23
XEEN: Implement further script opcodes
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented dialogs for Who Will and YesNo
Paul Gilbert
2015-01-20
XEEN: Implemented doStepCode
Paul Gilbert
2015-01-19
XEEN: Add extra ending code for pausing turns
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-18
XEEN: Disable initial fade out for now
Paul Gilbert
2015-01-14
XEEN: Remainder of drawIndoors implemented
Paul Gilbert
2015-01-13
XEEN: Implemented indoor drawing code in draw3d
Paul Gilbert
2015-01-12
XEEN: Implemented setMazeBits
Paul Gilbert
2015-01-11
XEEN: Various renamings
Paul Gilbert
2015-01-06
XEEN: More interface setup and UI button definitions
Paul Gilbert
2015-01-05
XEEN: Start of in-game display implementation
Paul Gilbert
2015-01-05
XEEN: Implement more map loading
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert
2015-01-03
XEEN: Split game interface code into it's own class
Paul Gilbert
2015-01-02
XEEN: Completed assembleGameBorder method
Paul Gilbert
2015-01-02
XEEN: Refactored checkSkill into Party class
Paul Gilbert
2015-01-02
XEEN: Added checkSkill and animating indicators to assembleBorder
Paul Gilbert
2015-01-02
XEEN: More UI loading code, refactored Dialog base to ButtonContainer
Paul Gilbert
2015-01-02
XEEN: Simplified SpriteResource class, char faces loading in main engine
Paul Gilbert
2015-01-02
XEEN: Cleanup of party code split, moved roster and party to engine
Paul Gilbert
2015-01-02
XEEN: Split char/party logic into it's own file
Paul Gilbert
2015-01-02
XEEN: Implemented dynamic data loading for new games
Paul Gilbert
2015-01-01
XEEN: Implemented party and condition classes
Paul Gilbert
2015-01-01
XEEN: Reorganisation of resource, sprite, and cc file class files
Paul Gilbert
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