Age | Commit message (Collapse) | Author |
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The first patch is a script patch for Ellinger's Tower Level 2
on the Dark Side. It fixes an incorrect index for a wall item
of a curtain that's meant to be removed
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The original didn't allow loading during combat from it's
options dialog, and I'll leave that untouched, but the ability
to load out of a unwinnable combat is too convenient to not
allow in some form.
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This first new option displays the effective cost of items
when viewing in the standard character inventory. This makes
it easier to compare the value (and thus relative power)
of items against either other
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The later games stored them in resources, but Clouds of Xeen had
them hardcoded. So this adds them under the same resource names
as the later games, so the existing code can load them
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Previously, I only had a single savefile, which maintains the
state of the party and mazes. But I've realised that I'll need
a separate archive for each side of Xeen. I'm still not entirely
happy with the cleanliness of the new structure, but it at least
is now functionally separating the sides.
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