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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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engines
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xeen
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xeen.h
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Author
2018-04-13
XEEN: Add launcher Engine tab option for more durable armor
Paul Gilbert
2018-04-09
XEEN: Add Patcher class for doing on-the-fly map patches
Paul Gilbert
2018-04-07
XEEN: Allow loading savegames during combat using GMM
Paul Gilbert
2018-04-07
XEEN: Remove unused GameEvent class
Paul Gilbert
2018-03-25
XEEN: Add custom engine option for showing inventory item costs
Paul Gilbert
2018-03-20
XEEN: Fix GMM savegame loads were waiting until a turn had passed
Paul Gilbert
2018-03-13
XEEN: Fix text colors during intro/exit cutscenes
Paul Gilbert
2018-03-04
XEEN: Added Other Options dialog for Dark Side and World
Paul Gilbert
2018-03-04
XEEN: Move all the dialog classes to their own sub-folder
Paul Gilbert
2018-03-04
XEEN: Fix loading saves from main menus and launcher
Paul Gilbert
2018-02-26
XEEN: Cleanup of the game title, intro, and menu launching code
Paul Gilbert
2018-02-23
XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccs
Paul Gilbert
2018-02-23
XEEN: Creation of create_xeen tool
Paul Gilbert
2018-02-13
XEEN: Move reseting dream sequence cutscene into the engine class
Paul Gilbert
2018-02-11
XEEN: Fix exiting to main menu after playing ending cutscenes
Paul Gilbert
2018-02-01
XEEN: Implemented remainder of World of Xeen ending
Paul Gilbert
2018-01-29
XEEN: Hook up script opcodes to show ending cutscenes
Paul Gilbert
2018-01-28
XEEN: Added logic for music/sound toggling
Paul Gilbert
2018-01-27
XEEN: Control panel dialog now showing
Paul Gilbert
2018-01-27
XEEN: Implementing control panel dialog
Paul Gilbert
2018-01-18
XEEN: Implemented death cutscene method
Paul Gilbert
2018-01-14
XEEN: Enable loading savegames from the launcher
Paul Gilbert
2017-12-22
XEEN: Create a separate current state saver for each side
Paul Gilbert
2017-12-12
XEEN: Rename Town to LocationManager, added Locations namespace
Paul Gilbert
2017-12-03
XEEN: Cleanup of window opening & closing
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2016-09-23
XEEN: Add dispatcher for cutscenes, menu, and gameplay
Paul Gilbert
2016-09-19
XEEN: Added Pharaoh endgame score screen
Paul Gilbert
2016-09-17
XEEN: Changing file opening specifying archive to use enum
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-11-20
XEEN: Some initial work on better sound manager
Paul Gilbert
2015-03-04
XEEN: Implement cmdChooseNumeric script opcode
Paul Gilbert
2015-03-01
XEEN: Implement remaining spells
Paul Gilbert
2015-02-22
XEEN: Renaming and move flags used for UI indicators
Paul Gilbert
2015-02-20
XEEN: Implemented attack2
Paul Gilbert
2015-02-15
XEEN: Moved _openDoor into InterfaceMap
Paul Gilbert
2015-02-13
XEEN: Implemented saveCharacter
Paul Gilbert
2015-02-09
XEEN: More refactoring needed for party dialog setup
Paul Gilbert
2015-02-09
XEEN: Some refactoring needed for resources the party dialog will need
Paul Gilbert
2015-02-07
XEEN: Implemented resting
Paul Gilbert
2015-02-05
XEEN: Moved _maeNames to a new Resources class
Paul Gilbert
2015-02-01
XEEN: Implemented Character Info dialog
Paul Gilbert
2015-01-26
XEEN: Implemented createTownText
Paul Gilbert
2015-01-25
XEEN: Beginnings of Town class, implemented handleAction
Paul Gilbert
2015-01-25
XEEN: Add skeleton for spells class
Paul Gilbert
2015-01-23
XEEN: Implement further script opcodes
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented dialogs for Who Will and YesNo
Paul Gilbert
2015-01-20
XEEN: Implemented doStepCode
Paul Gilbert
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