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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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2016-09-15
XEEN: Fix setting up music, musPlayInstrument command
Paul Gilbert
2016-09-14
XEEN: Added music playback interface methods
Paul Gilbert
2016-09-14
XEEN: Implemented frequency shifting in music driver
Paul Gilbert
2016-09-14
XEEN: Fleshing out music player
Paul Gilbert
2016-09-12
XEEN: Implement Music update method
Paul Gilbert
2016-09-12
XEEN: Extra Adlib initialization during Music creation
Paul Gilbert
2016-09-12
XEEN: Implement Music playEffect method
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-09-10
XEEN: Fix compilation on Amiga
Eugene Sandulenko
2016-09-04
XEEN: Further fix identified warnings
Paul Gilbert
2016-09-04
XEEN: Fix compiler warnings
Paul Gilbert
2016-09-04
XEEN: Converted XSurface to derive from ManagedSurface
Paul Gilbert
2016-09-04
XEEN: Beginnings of Darkside endgame and music
Paul Gilbert
2016-09-04
XEEN: Fix Travis identified warnings
Paul Gilbert
2016-09-04
XEEN: Change a strncpy use to Common::strlcpy
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-27
XEEN: Beginnings of sound effects support
Paul Gilbert
2016-08-27
XEEN: Move game cutscene methods into their own classes
Paul Gilbert
2016-07-26
XEEN: Add detection for German World of Xeen
Paul Gilbert
2015-11-29
XEEN: Create stub files for other Clouds/DarkSide cutscenes
Paul Gilbert
2015-11-29
XEEN: Implementing more of Dark Side intro
Paul Gilbert
2015-11-29
XEEN: Moved in-progress Dark Side intro to it's own file
Paul Gilbert
2015-11-21
XEEN: Remove duplicate methods
Paul Gilbert
2015-11-21
XEEN: Further work on VOC sound method prototypes
Paul Gilbert
2015-11-20
XEEN: Some initial work on better sound manager
Paul Gilbert
2015-11-17
XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEngine
Paul Gilbert
2015-10-24
XEEN: Beginnings of work on copy protection check method
Paul Gilbert
2015-10-23
XEEN: Fix displaying sky when outdoors
Paul Gilbert
2015-10-20
XEEN: Implement sprite enlargement drawing
Paul Gilbert
2015-10-19
XEEN: Fix graphic corruption on images with skipped pixels
Paul Gilbert
2015-10-18
XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flag
Paul Gilbert
2015-10-18
XEEN: Restore dirty rect handling in sprite drawing
Paul Gilbert
2015-10-18
XEEN: Change sprite drawing to use the same algorithm as original
Paul Gilbert
2015-03-04
XEEN: Implement cmdChooseNumeric script opcode
Paul Gilbert
2015-03-04
XEEN: Implement remaining missing code in checkEvents
Paul Gilbert
2015-03-03
XEEN: More script opcodes
Paul Gilbert
2015-03-03
XEEN: Implement give/take script opcodes
Paul Gilbert
2015-03-02
XEEN: Implemented cmNPC and TownMessage dialog class
Paul Gilbert
2015-03-02
XEEN: Implementing more script opcodes
Paul Gilbert
2015-03-01
XEEN: Fixes for text entry
Paul Gilbert
2015-03-01
XEEN: Hook up debugger properly and implement spell command
Paul Gilbert
2015-03-01
XEEN: Implement remaining spells
Paul Gilbert
2015-03-01
XEEN: Implemented more spells
Paul Gilbert
2015-03-01
XEEN: Implementing spells
Paul Gilbert
2015-02-28
XEEN: Fix ordering of spell list and methods
Paul Gilbert
2015-02-28
XEEN: Implemented protection from elements spell
Paul Gilbert
2015-02-28
XEEN: Implement some of the spells
Paul Gilbert
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