Age | Commit message (Collapse) | Author |
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This fixes a bug with the startup menu where, after finishing the
game, starting a new one would simply re-show the prior game
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The later games stored them in resources, but Clouds of Xeen had
them hardcoded. So this adds them under the same resource names
as the later games, so the existing code can load them
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The original had a static monsters list in the executable, but
it then goes ahead and loads in the list from a resource anyway
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This could be used as an example of how other new maps could be
added in the future, and it also gives people a cool result if
they try typing 'ScummVM' into the teleport mirror
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This will be useful for debug purposes, so it be determined where
a given sprite resource was loaded from
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All too many of the resource strings are used as parameters in
Common::String::format calls, and it proved too laborious trying
to add .c_str() suffixes everywhere it'd be appropriate. Easier
to simply change all the Reosucre fields back to being const char *
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