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2018-02-24XEEN: Don't save prior map state when loading new savesPaul Gilbert
2018-02-24XEEN: Swords of Xeen doesn't have any dreamsPaul Gilbert
2018-02-24XEEN: Implemented Swords of Xeen death screenPaul Gilbert
2018-02-24XEEN: Don't show blood spatter for hits beyond the first rowPaul Gilbert
2018-02-24XEEN: Merge various pow/hit arrays into a single array of structuresPaul Gilbert
2018-02-24XEEN: Fix reduction of damage from physical resistencePaul Gilbert
2018-02-23XEEN: Add custom minimap logo for Swords of XeenPaul Gilbert
2018-02-23XEEN: Simplify showPharaohEndText method to use const char *Paul Gilbert
2018-02-23XEEN: Fix restarting scripts after script teleportsPaul Gilbert
2018-02-23XEEN: Add data to create_xeen for Clouds of Xeen on it's ownPaul Gilbert
2018-02-23XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccsPaul Gilbert
The later games stored them in resources, but Clouds of Xeen had them hardcoded. So this adds them under the same resource names as the later games, so the existing code can load them
2018-02-23XEEN: Properly erase items dialog when exitedPaul Gilbert
2018-02-23XEEN: Fix some incorrect string arrays in create_xeenPaul Gilbert
2018-02-23XEEN: Remove un-needed initialization of monsters list in codePaul Gilbert
The original had a static monsters list in the executable, but it then goes ahead and loads in the list from a resource anyway
2018-02-23XEEN: Add custom maze to the create_xeen toolPaul Gilbert
This could be used as an example of how other new maps could be added in the future, and it also gives people a cool result if they try typing 'ScummVM' into the teleport mirror
2018-02-23XEEN: Fix exiting ScummVM when 'Nothing here' dialog is activePaul Gilbert
2018-02-23XEEN: Make mirror text entry matching case insensitivePaul Gilbert
2018-02-23XEEN: Fix saving maps with no objects and/or monstersPaul Gilbert
2018-02-23XEEN: Add _filename field to SpriteResourcePaul Gilbert
This will be useful for debug purposes, so it be determined where a given sprite resource was loaded from
2018-02-23XEEN: Fix loading maps with no monstersPaul Gilbert
2018-02-23XEEN: Change Resource String fields to const char *Paul Gilbert
All too many of the resource strings are used as parameters in Common::String::format calls, and it proved too laborious trying to add .c_str() suffixes everywhere it'd be appropriate. Easier to simply change all the Reosucre fields back to being const char *
2018-02-23XEEN: Creation of create_xeen toolPaul Gilbert
2018-02-19XEEN: Implement Quick Fight Options dialogPaul Gilbert
2018-02-19XEEN: Fix shadowed field warning in SpriteResourcePaul Gilbert
2018-02-19XEEN: Refactor to merge Sound and Music classesPaul Gilbert
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver
2018-02-19XEEN: Fix input of new character names not allowing uppercasePaul Gilbert
2018-02-18XEEN: Flag games as not having voicePaul Gilbert
Technically they do have voice samples, but the code for playing them is indistinguishable from standard SFX. And given how few they are, I feel it better for now to simply flag the detection entries as no voice, rather than trying to separate them
2018-02-18XEEN: Selection and creation fixes for Create Character dialogPaul Gilbert
2018-02-18XEEN: Cleanup and fixes for exchanging character attributesPaul Gilbert
2018-02-18XEEN: Fix randomly rolling attribute valuesPaul Gilbert
2018-02-18XEEN: Cleanup of new CreateCharacterDialog classPaul Gilbert
2018-02-18XEEN: Split up code for create character dialog into it's own classPaul Gilbert
2018-02-17XEEN: Fix dice animation in Create Character dialogPaul Gilbert
2018-02-17XEEN: Fix initial rendering of Create Character dialogPaul Gilbert
2018-02-17XEEN: Fix getting random item when searching bedsPaul Gilbert
2018-02-17XEEN: Cleanup of giveTake give case 66 - give itemPaul Gilbert
2018-02-17XEEN: Fix crash after searching bedsPaul Gilbert
2018-02-17XEEN: Fix resistence gems when visiting a town locationPaul Gilbert
2018-02-17XEEN: Fix text for Guild locationPaul Gilbert
2018-02-17XEEN: Fix vertical line skipping in sprite renderingPaul Gilbert
2018-02-17XEEN: Fix GCC warningTorbjörn Andersson
The other ending functions return true, so I assume this one should as well.
2018-02-16XEEN: Renaming fields for location classesPaul Gilbert
2018-02-16XEEN: Fix default color of resistence gems in the UIPaul Gilbert
2018-02-14XEEN: Fixes and cleanup for Dark Side endingPaul Gilbert
2018-02-13XEEN: Move reseting dream sequence cutscene into the engine classPaul Gilbert
2018-02-13XEEN: Fix toggling the minimap by clicking on itPaul Gilbert
2018-02-13XEEN: Add detection for Clouds & Dark SidePaul Gilbert
2018-02-12XEEN: Correct loading of auxiliary map data for Swords of XeenPaul Gilbert
2018-02-12XEEN: Added skeleton child engine for Swords of XeenPaul Gilbert
2018-02-12XEEN: Fix memory leak loading savegamesPaul Gilbert