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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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2018-01-28
XEEN: Added logic for music/sound toggling
Paul Gilbert
2018-01-27
XEEN: Second compilation fix
Paul Gilbert
2018-01-27
XEEN: Implement save manager save/load methods
Paul Gilbert
2018-01-27
XEEN: Hopeful compilation fix
Paul Gilbert
2018-01-27
XEEN: Control panel dialog now showing
Paul Gilbert
2018-01-27
XEEN: Implementing control panel dialog
Paul Gilbert
2018-01-27
XEEN: Implement screen shaking
Paul Gilbert
2018-01-27
XEEN: Move Scripts _v2 to Combat _damageTarget
Paul Gilbert
2018-01-27
XEEN: Fix giving entire party damage in giveCharDamage
Paul Gilbert
2018-01-27
XEEN: Finish fall animation
Paul Gilbert
2018-01-26
XEEN: Added further enum values to make falling code clearer
Paul Gilbert
2018-01-26
XEEN: Implementing falling code
Paul Gilbert
2018-01-26
XEEN: Further renaming for _falling enum
Paul Gilbert
2018-01-25
XEEN: Further fixes for starting falls
Paul Gilbert
2018-01-25
XEEN: Change _falling to enum, properly implement startFalling
Paul Gilbert
2018-01-25
XEEN: Fix loading of desert map
Paul Gilbert
2018-01-24
XEEN: Extra comments for map code
Paul Gilbert
2018-01-24
XEEN: Fix loading of Darzog's Tower
Paul Gilbert
2018-01-24
XEEN: Fix hooking up monster data during map loading
Paul Gilbert
2018-01-24
XEEN: Fix map loading for Shangri-la
Paul Gilbert
2018-01-23
XEEN: Fix resetting HP for Medusa Sprites each combat turn
Paul Gilbert
2018-01-23
XEEN: Don't give out treasure if party runs from combat
Paul Gilbert
2018-01-23
XEEN: Fix drawing of combat icons during battle
Paul Gilbert
2018-01-21
XEEN: Fixes for speed table calculation, RT_HIT range type cleanup
Paul Gilbert
2018-01-21
XEEN: Correctly skip over unconscious or dead chars during combat
Paul Gilbert
2018-01-21
XEEN: Properly save/restore main UI buttons during combat turns
Paul Gilbert
2018-01-21
XEEN: Fix combat stalling when ranged attack comes from a back row
Paul Gilbert
2018-01-20
XEEN: Cleanup of animate3d method's ranged attack code
Paul Gilbert
2018-01-20
XEEN: Fix reaper cutscene rendering
Paul Gilbert
2018-01-20
XEEN: Add invincible debugger command
Paul Gilbert
2018-01-20
XEEN: Break out of gameplay when party is killed
Paul Gilbert
2018-01-18
XEEN: Implemented death cutscene method
Paul Gilbert
2018-01-17
XEEN: Fix display of water tiles on the outdoors minimap
Paul Gilbert
2018-01-17
XEEN: Fix display of text in bottom screen dialogs
Paul Gilbert
2018-01-16
XEEN: Add spells debugger command to give party all the spells
Paul Gilbert
2018-01-16
XEEN: Fix armor class calculations
Paul Gilbert
2018-01-15
XEEN: Fix crash at end of combat turn
Paul Gilbert
2018-01-15
XEEN: Renaming of MazeMonster _fieldA
Paul Gilbert
2018-01-15
XEEN: Fix monsters to resume idling after finishing attacks
Paul Gilbert
2018-01-14
XEEN: Fix compiler warning
Paul Gilbert
2018-01-14
XEEN: Fix loading savegames from Dark Side
Paul Gilbert
2018-01-14
XEEN: Cleanup of ranged attack shooting row array
Paul Gilbert
2018-01-14
XEEN: Fix monsters to only fire one arrow per target
Paul Gilbert
2018-01-14
XEEN: Fix showing savegame meta info
Paul Gilbert
2018-01-14
XEEN: Enable loading savegames from the launcher
Paul Gilbert
2018-01-14
XEEN: Fix loading save archive index from savegames
Paul Gilbert
2018-01-14
XEEN: Fixes for encryption and resource offsets in save files
Paul Gilbert
2018-01-13
XEEN: Saving fixes for party and roster
Paul Gilbert
2018-01-13
XEEN: Centralize logic for finding map in _mazeData array
Paul Gilbert
2018-01-13
XEEN: Fix re-encryption of save archive indexes
Paul Gilbert
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