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AgeCommit message (Expand)Author
2018-03-23XEEN: Fix equpping armorPaul Gilbert
2018-03-23XEEN: Fix crash getting experience from Vertigo mayorPaul Gilbert
2018-03-22XEEN: Fix reading entirety of message in Vertigo warehousePaul Gilbert
2018-03-22XEEN: Fix conditions that prevent characters doing actionsPaul Gilbert
2018-03-22XEEN: Fix roster characters going invalid during savingPaul Gilbert
2018-03-22XEEN: Add original copy protection dialogPaul Gilbert
2018-03-22XEEN: Fix bought items going into correct character's inventoryPaul Gilbert
2018-03-22XEEN: Fix implementation of breakAllItemsPaul Gilbert
2018-03-21XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenesPaul Gilbert
2018-03-20XEEN: Fix GMM savegame loads were waiting until a turn had passedPaul Gilbert
2018-03-20XEEN: Fix transferring items between characters in items dialogPaul Gilbert
2018-03-19XEEN: Fix Items dialog header when an item is selectedPaul Gilbert
2018-03-19XEEN: Fix whether events are checked after openGrate callsPaul Gilbert
2018-03-19XEEN: Fix setSpeedTable crash after missed ranged attackPaul Gilbert
2018-03-19XEEN: Standardize on a single SPELLS_PER_CLASS definePaul Gilbert
2018-03-18XEEN: Fix crash on Cast Spell dialog for non-spell castersPaul Gilbert
2018-03-18XEEN: Fix glitched border of Identify Monster dialogPaul Gilbert
2018-03-18XEEN: Fix Town Portal town selection dialogPaul Gilbert
2018-03-18XEEN: Don't show a 'None Ready' spell in spell selection dialogPaul Gilbert
2018-03-18XEEN: Fix spells list selection for Vertigo guildPaul Gilbert
2018-03-18XEEN: Add an enum SpellsCategory enum, code simplification using itPaul Gilbert
2018-03-18XEEN: Fix display of Spell Info dialog in Guild shopsPaul Gilbert
2018-03-18XEEN: Fix display of Spells list dialog within Guild shopsPaul Gilbert
2018-03-18XEEN: Properly write party character data when saving the gamePaul Gilbert
2018-03-17XEEN: Fix Guild membership checkPaul Gilbert
2018-03-17XEEN: Fix using pyramid to travel to the Dark SidePaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
2018-03-17XEEN: Fix display of Lloyd's Beacon spellPaul Gilbert
2018-03-17XEEN: Fix damaging characters from poisoned wellPaul Gilbert
2018-03-17XEEN: Fix incorrect showing of 'you are tired' dialogs after loading savegame...Paul Gilbert
2018-03-17XEEN: Fix crash setting up combat speed table for new gamesPaul Gilbert
2018-03-17XEEN: Fixes to death cutscenePaul Gilbert
2018-03-17XEEN: Don't let traps trigger more than oncePaul Gilbert
2018-03-16XEEN: Go to menu rather than intro title when game is exittedPaul Gilbert
2018-03-16XEEN: Fix Can't Equip message having items in reversePaul Gilbert
2018-03-16XEEN: Bought weapons shouldn't be equipped by defaultPaul Gilbert
2018-03-16XEEN: Refactor item selection dialog into it's own dialog classPaul Gilbert
2018-03-16XEEN: Don't add monsters in setSpeedTable if they're deadPaul Gilbert
2018-03-15XEEN: Add full game names to detection entriesPaul Gilbert
2018-03-15XEEN: Western edge of Xeen was showing terrain rather than empty spacePaul Gilbert
2018-03-15XEEN: Correct Training welcome voice sample playbackPaul Gilbert
2018-03-15XEEN: Further convertion of playSound to playVoice for location voice samplesPaul Gilbert
2018-03-15XEEN: Don't needlessly show class profiency error dialogs when just viewing i...Paul Gilbert
2018-03-15XEEN: Fix for identifying itemsPaul Gilbert
2018-03-14XEEN: Fix switching characters when buying from blacksmithPaul Gilbert
2018-03-14XEEN: Fix transfer of bought items to character inventoryPaul Gilbert
2018-03-14XEEN: Fix selecting items in items dialogPaul Gilbert
2018-03-14XEEN: Fixes and refactoring for Blacksmith WaresPaul Gilbert
2018-03-13XEEN: Fix closing Awards dialogPaul Gilbert
2018-03-13XEEN: Fix saving to slot 0 using in-game Control PanelPaul Gilbert