Age | Commit message (Collapse) | Author |
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This will be useful for debug purposes, so it be determined where
a given sprite resource was loaded from
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All too many of the resource strings are used as parameters in
Common::String::format calls, and it proved too laborious trying
to add .c_str() suffixes everywhere it'd be appropriate. Easier
to simply change all the Reosucre fields back to being const char *
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The existing structure didn't make sense, as Sound only handled
sound files, but Music handled both music and short FX decoding.
I've merged Sound & MUsic into a single Sound class, and moved
the music driver to their own file, renamed to SoundDriver
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Technically they do have voice samples, but the code for playing
them is indistinguishable from standard SFX. And given how few
they are, I feel it better for now to simply flag the detection
entries as no voice, rather than trying to separate them
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The other ending functions return true, so I assume this one should
as well.
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Thanks to dtgreene in the GOG forums for pointing out the incorrect
calculation, and that it isn't present in Clouds of Xeen only
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Thanks to Leprosy57 in the GOG forums for pointing it out
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