Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-01 | XEEN: Fixes for Dark Side intro | Paul Gilbert | |
2018-03-01 | XEEN: Implemented remaining code for Dark Side intro | Paul Gilbert | |
2018-02-28 | XEEN: In progress implementing Dark Side intro | Paul Gilbert | |
2018-02-26 | XEEN: Don't show game intro if it's already been seen perviously | Paul Gilbert | |
2018-02-26 | XEEN: Minor cleanups to outer engine | Paul Gilbert | |
2018-02-26 | XEEN: Cleanup of the game title, intro, and menu launching code | Paul Gilbert | |
2018-02-26 | XEEN: Defer creating new game state until needed | Paul Gilbert | |
This fixes a bug with the startup menu where, after finishing the game, starting a new one would simply re-show the prior game | |||
2018-02-24 | XEEN: Fix freeze on the Confirm dialog | Paul Gilbert | |
2018-02-24 | XEEN: Remove old stubbed Screen::draw method | Paul Gilbert | |
2018-02-24 | XEEN: Remove debug code and unneeded variables | Paul Gilbert | |
2018-02-24 | XEEN: Set correct starting date for each game | Paul Gilbert | |
2018-02-24 | XEEN: Add difficulty selection dialog to WOX starting menu | Paul Gilbert | |
2018-02-24 | XEEN: Properly redraw Char Items dialog after leaving Quest dialog | Paul Gilbert | |
2018-02-24 | XEEN: Fix getting items from combat and displaying them in Items dialog | Paul Gilbert | |
2018-02-24 | XEEN: Fix format string for items dialog weapon lines | Paul Gilbert | |
2018-02-24 | XEEN: Fix resetting wall sprites between maps | Paul Gilbert | |
2018-02-24 | XEEN: Don't save prior map state when loading new saves | Paul Gilbert | |
2018-02-24 | XEEN: Swords of Xeen doesn't have any dreams | Paul Gilbert | |
2018-02-24 | XEEN: Implemented Swords of Xeen death screen | Paul Gilbert | |
2018-02-24 | XEEN: Don't show blood spatter for hits beyond the first row | Paul Gilbert | |
2018-02-24 | XEEN: Merge various pow/hit arrays into a single array of structures | Paul Gilbert | |
2018-02-24 | XEEN: Fix reduction of damage from physical resistence | Paul Gilbert | |
2018-02-23 | XEEN: Add custom minimap logo for Swords of Xeen | Paul Gilbert | |
2018-02-23 | XEEN: Simplify showPharaohEndText method to use const char * | Paul Gilbert | |
2018-02-23 | XEEN: Fix restarting scripts after script teleports | Paul Gilbert | |
2018-02-23 | XEEN: Add data to create_xeen for Clouds of Xeen on it's own | Paul Gilbert | |
2018-02-23 | XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccs | Paul Gilbert | |
The later games stored them in resources, but Clouds of Xeen had them hardcoded. So this adds them under the same resource names as the later games, so the existing code can load them | |||
2018-02-23 | XEEN: Properly erase items dialog when exited | Paul Gilbert | |
2018-02-23 | XEEN: Fix some incorrect string arrays in create_xeen | Paul Gilbert | |
2018-02-23 | XEEN: Remove un-needed initialization of monsters list in code | Paul Gilbert | |
The original had a static monsters list in the executable, but it then goes ahead and loads in the list from a resource anyway | |||
2018-02-23 | XEEN: Add custom maze to the create_xeen tool | Paul Gilbert | |
This could be used as an example of how other new maps could be added in the future, and it also gives people a cool result if they try typing 'ScummVM' into the teleport mirror | |||
2018-02-23 | XEEN: Fix exiting ScummVM when 'Nothing here' dialog is active | Paul Gilbert | |
2018-02-23 | XEEN: Make mirror text entry matching case insensitive | Paul Gilbert | |
2018-02-23 | XEEN: Fix saving maps with no objects and/or monsters | Paul Gilbert | |
2018-02-23 | XEEN: Add _filename field to SpriteResource | Paul Gilbert | |
This will be useful for debug purposes, so it be determined where a given sprite resource was loaded from | |||
2018-02-23 | XEEN: Fix loading maps with no monsters | Paul Gilbert | |
2018-02-23 | XEEN: Change Resource String fields to const char * | Paul Gilbert | |
All too many of the resource strings are used as parameters in Common::String::format calls, and it proved too laborious trying to add .c_str() suffixes everywhere it'd be appropriate. Easier to simply change all the Reosucre fields back to being const char * | |||
2018-02-23 | XEEN: Creation of create_xeen tool | Paul Gilbert | |
2018-02-19 | XEEN: Implement Quick Fight Options dialog | Paul Gilbert | |
2018-02-19 | XEEN: Fix shadowed field warning in SpriteResource | Paul Gilbert | |
2018-02-19 | XEEN: Refactor to merge Sound and Music classes | Paul Gilbert | |
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver | |||
2018-02-19 | XEEN: Fix input of new character names not allowing uppercase | Paul Gilbert | |
2018-02-18 | XEEN: Flag games as not having voice | Paul Gilbert | |
Technically they do have voice samples, but the code for playing them is indistinguishable from standard SFX. And given how few they are, I feel it better for now to simply flag the detection entries as no voice, rather than trying to separate them | |||
2018-02-18 | XEEN: Selection and creation fixes for Create Character dialog | Paul Gilbert | |
2018-02-18 | XEEN: Cleanup and fixes for exchanging character attributes | Paul Gilbert | |
2018-02-18 | XEEN: Fix randomly rolling attribute values | Paul Gilbert | |
2018-02-18 | XEEN: Cleanup of new CreateCharacterDialog class | Paul Gilbert | |
2018-02-18 | XEEN: Split up code for create character dialog into it's own class | Paul Gilbert | |
2018-02-17 | XEEN: Fix dice animation in Create Character dialog | Paul Gilbert | |
2018-02-17 | XEEN: Fix initial rendering of Create Character dialog | Paul Gilbert | |