Age | Commit message (Expand) | Author |
2015-02-26 | XEEN: Fix moving backwards | Paul Gilbert |
2015-02-26 | XEEN: Fixes for attacking monsters | Paul Gilbert |
2015-02-26 | XEEN: Fix mode change across display of CastSpell dialog | Paul Gilbert |
2015-02-26 | XEEN: Fix hang calling checkEvents when in combat mode | Paul Gilbert |
2015-02-26 | XEEN: Fix monster/party taking turns in combat | Paul Gilbert |
2015-02-25 | XEEN: Method rename and compilation warning fixes | Paul Gilbert |
2015-02-25 | XEEN: Properly reimplement nextChar | Paul Gilbert |
2015-02-25 | XEEN: Fix display of combat action buttons | Paul Gilbert |
2015-02-25 | XEEN: Add a MonsterStruct pointer to the MazeMonster class | Paul Gilbert |
2015-02-25 | XEEN: Fixed display of attacking monster names | Paul Gilbert |
2015-02-25 | XEEN: Prevent double call to moveMonsters | Paul Gilbert |
2015-02-25 | XEEN: Fix mosnters moving towards party | Paul Gilbert |
2015-02-23 | XEEN: Fix _newDay initialization | Paul Gilbert |
2015-02-23 | XEEN: Fix placement of enemies | Paul Gilbert |
2015-02-22 | XEEN: Renaming and move flags used for UI indicators | Paul Gilbert |
2015-02-22 | XEEN: Fix placement of objects in setIndoorsObjects | Paul Gilbert |
2015-02-22 | XEEN: Add horizontal placement fix for scaled sprites | Paul Gilbert |
2015-02-22 | XEEN: Merge scaling code from XSurface into sprite drawing code | Paul Gilbert |
2015-02-22 | XEEN: Fix compiler warning | Paul Gilbert |
2015-02-22 | XEEN: Fix horizontal positioning for flipped images | Paul Gilbert |
2015-02-22 | XEEN: Remove redundant comment from drawList method | Paul Gilbert |
2015-02-21 | XEEN: Restrict sprite drawing to window bounds | Paul Gilbert |
2015-02-21 | XEEN: More code for dismiss dialog | Paul Gilbert |
2015-02-21 | XEEN: Implemented giveTreasure | Paul Gilbert |
2015-02-21 | XEEN: Implement more combat methods | Paul Gilbert |
2015-02-20 | XEEN: Implemented attack2 | Paul Gilbert |
2015-02-20 | XEEN: Implement attack method | Paul Gilbert |
2015-02-20 | XEEN: Implement attackMonster and breakAllItems | Paul Gilbert |
2015-02-20 | XEEN: Implemented monsterAttack | Paul Gilbert |
2015-02-19 | XEEN: Implemented stopAttack | Paul Gilbert |
2015-02-19 | XEEN: Fix selecting spells to cast in spells dialog | Paul Gilbert |
2015-02-19 | XEEN: Fix display of spell names in Spells dialog | Paul Gilbert |
2015-02-18 | XEEN: Fix drawing buttons in Spells dialog when switching character | Paul Gilbert |
2015-02-18 | XEEN: Simplify use of addButton when setting up button lists | Paul Gilbert |
2015-02-18 | XEEN: Spell dialogs fixes for non-casters | Paul Gilbert |
2015-02-18 | XEEN: Add special case spell handling during combat | Paul Gilbert |
2015-02-18 | XEEN: Implement extra code for passing active character to castSpell | Paul Gilbert |
2015-02-18 | XEEN: Fixes for display of Spells dialog | Paul Gilbert |
2015-02-17 | XEEN: Fix display of buttons in Cast Spell window | Paul Gilbert |
2015-02-17 | XEEN: Implemented Cast Spell dialog | Paul Gilbert |
2015-02-16 | XEEN: Implementing more combat logic | Paul Gilbert |
2015-02-16 | XEEN: Starting of combat UI, moved _combatParty into Combat class | Paul Gilbert |
2015-02-16 | XEEN: Implemented giveCharDamage | Paul Gilbert |
2015-02-15 | XEEN: Implementing combat methods | Paul Gilbert |
2015-02-15 | XEEN: Moved _openDoor into InterfaceMap | Paul Gilbert |
2015-02-15 | XEEN: Fix walking through walls | Paul Gilbert |
2015-02-15 | XEEN: Moved more variables out of InterfaceMap that belong in Interface | Paul Gilbert |
2015-02-15 | XEEN: Move more code from InterfaceMap that should be in Interface class | Paul Gilbert |
2015-02-15 | XEEN: Implemented startFalling | Paul Gilbert |
2015-02-15 | XEEN: Move drawMiniMap to Interface class | Paul Gilbert |