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path: root/engines/zvision/action_node.h
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2013-08-04ZVISION: Optimize integer type usagesrichiesams
The general thought is int is faster than int16 or byte. So if you can afford the space, use it over int16 or byte. Also, only use int32 when you specifically need the 32 bits.
2013-08-04ZVISION: Make ActionNode::process() pure virtualrichiesams
2013-08-04ZVISION: Add ActionNode classrichiesams
This class encases actions that happen over time (timer, animations, etc) Each frame, the engine calls process() on each active ActionNode