Age | Commit message (Collapse) | Author |
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getStateFlag.
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Format is:
common/scummsys.h (Only if a .cpp file)
header file for this file (Only if a .cpp file)
zengine includes
other includes, grouped by module
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This makes memory management a lot easier as well as removes the need for
multiple lists that point to the same objects. However, there will be quite a few Controls
that don't need all the functionality of ActionNode and MouseEvent, so the default
implementations are No Op.
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methods internally.
Rather than creating an instance of MouseEvent and passing argument around.
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The code was moved to the class PushToggleControl
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After further investigation, puzzles and controls don't really share any
structs. So it makes more sense to keep them seperate.
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