Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-10-20 | ZVISION: Style modifing by astyle. | Marisa-Chan | |
2013-10-18 | ZVISION: Change platform detection of ZGI, dos->win. | Marisa-Chan | |
2013-10-02 | ZVISION: Standardize includes order and format | RichieSams | |
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module | |||
2013-09-29 | ZVISION: Rename ZVisionGameIds to use standard format | RichieSams | |
2013-08-05 | ZVISION: Properly end the AD table | richiesams | |
2013-08-04 | ZVISION: Add detection entry and directories for ZGI | Filippos Karapetis | |
2013-08-04 | ZVISION: Add a game type enum to detection | richiesams | |
This is needed for sound file differentiation | |||
2013-08-04 | ZVISION: Normalize remaining CRLF to LF for the remote | richiesams | |
2013-08-04 | ZVISION: Alter video handling to follow the new video audio track wrapper. | richiesams | |
Commit 7a49802c01b0c39be4e86335689db8f3359fde68 created an audio track hook that allows video decoding to use a differnt audio track encoding method Also, re-normalize line endings | |||
2013-08-04 | ZVISION: normalized file endings | richiesams | |
2013-08-04 | ZVISION: Allow detection to go off inner directory | richiesams | |
Game detection needs to be off an actual resource, but all the resources are in subdirectories. This updates the code to search for the specific subdirectory. | |||
2013-08-04 | ZVISION: Create zvision bare structure | richiesams | |
Add zvision base engine to engines/zvision as well as modify the necessary engine files (configure.engines, etc.) in order for it to be recognized. |