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path: root/engines/zvision/graphics/cursors
AgeCommit message (Collapse)Author
2015-01-18ZVISION: Fix formatting and add curliesRichieSams
2015-01-07Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: NemesisFilippos Karapetis
2015-01-07ZVISION: Fix incorrect reference to cursor fileFilippos Karapetis
2015-01-07ZVISION: Error out when a cursor file can't be foundFilippos Karapetis
2014-12-27ZVISION: Fix typoWillem Jan Palenstijn
2014-12-27ZVISION: Fix cursors on BE systemsWillem Jan Palenstijn
2014-12-24ZVISION: Set all the internal graphics operations to use RGB555 (2/2)Filippos Karapetis
This is the second part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, with this commit finishing all the changes. This is needed, as the game uses RGB555 graphics internally, but its AVI animations (full screen and in-game) use RGB565
2014-12-24ZVISION: Let the cursor manager do pixel format conversion for cursorsFilippos Karapetis
2014-12-24ZVISION: Remove dead codeFilippos Karapetis
2014-12-19ZVISION: Fix copy into fixed size buffer (CID 1257093)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257073)Marisa-Chan
2014-12-16ZVISION: Move the mouse cursor handling code into the graphics codeFilippos Karapetis