Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-07 | Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: Nemesis | Filippos Karapetis | |
2015-01-07 | ZVISION: Fix incorrect reference to cursor file | Filippos Karapetis | |
2015-01-07 | ZVISION: Error out when a cursor file can't be found | Filippos Karapetis | |
2014-12-27 | ZVISION: Fix typo | Willem Jan Palenstijn | |
2014-12-27 | ZVISION: Fix cursors on BE systems | Willem Jan Palenstijn | |
2014-12-24 | ZVISION: Set all the internal graphics operations to use RGB555 (2/2) | Filippos Karapetis | |
This is the second part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, with this commit finishing all the changes. This is needed, as the game uses RGB555 graphics internally, but its AVI animations (full screen and in-game) use RGB565 | |||
2014-12-24 | ZVISION: Let the cursor manager do pixel format conversion for cursors | Filippos Karapetis | |
2014-12-24 | ZVISION: Remove dead code | Filippos Karapetis | |
2014-12-19 | ZVISION: Fix copy into fixed size buffer (CID 1257093) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1257073) | Marisa-Chan | |
2014-12-16 | ZVISION: Move the mouse cursor handling code into the graphics code | Filippos Karapetis | |