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path: root/engines/zvision/graphics/effects
AgeCommit message (Collapse)Author
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2015-04-11ZVISION: Silence gcc warningsMatthew Hoops
2014-12-30ZVISION: Rename some scripting classes to better represent what the classes areRichieSams
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder confusion) with the newly named ScriptingEffect class. Lastly, add some documentation for the classes for further clarity.
2014-12-25ZVISION: Document some of the ActionRegion effectsFilippos Karapetis
2014-12-24ZVISION: Set all the internal graphics operations to use RGB555 (1/2)Filippos Karapetis
This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors
2014-12-03ZVISION: Remove superfluous spacing and reorder some includesFilippos Karapetis
2014-11-20ZVISION: More CamelCase and a bit of comments cleanupMarisa-Chan
2014-10-10ZVISION: Action:region and visual effects implemented.Marisa-Chan