Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-11 | ZVISION: Create temporary subtitle surfaces on the stack rather than the heap | RichieSams | |
2015-02-11 | ZVISION: Handle question text rendering manually, rather than forcing an ↵ | RichieSams | |
entire screen refresh | |||
2015-02-11 | ZVISION: Remove forced render to screen | RichieSams | |
timedMessage() is always called from the scripting system. Which is updated before the rendering system. Therefore, the message will already be rendered this frame, when the renderingManager->update() is called. | |||
2015-02-11 | ZVISION: Refactor text rendering code in order to fix word wrapping | RichieSams | |
and clarify the logic. Fixes bug #6801 | |||
2015-01-21 | ZVISION: Properly handle confirmation dialogs in the French ver. of ZGI | Filippos Karapetis | |
2015-01-20 | ZVISION: Adapt confirmation dialogs for non-English versions | Filippos Karapetis | |
2015-01-18 | ZVISION: Fix formatting and add curlies | RichieSams | |
2015-01-18 | ZVISION: Remove trailing whitespace | Sven Hesse | |
2015-01-10 | ZVISION: Change screen resolution for the hires DVD videos to 800x600 | Filippos Karapetis | |
Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is compiled in. The DVD videos are still disabled until AC3 audio support is implemented. The hires DVD videos are encoded a 720x480 resolution, with double the frame rate of the lowres ones (29.97FPS up from 15FPS) | |||
2015-01-10 | ZVISION: Remove unused variable | Filippos Karapetis | |
2015-01-07 | Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: Nemesis | Filippos Karapetis | |
2015-01-07 | ZVISION: Fix incorrect reference to cursor file | Filippos Karapetis | |
2015-01-07 | ZVISION: Error out when a cursor file can't be found | Filippos Karapetis | |
2014-12-30 | ZVISION: Update function documentation to represent the changes to the ↵ | RichieSams | |
internal pixel format Aka: We keep everything as 555, and only convert to 565 before we send everything to the backend | |||
2014-12-30 | ZVISION: Rename some scripting classes to better represent what the classes are | RichieSams | |
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder confusion) with the newly named ScriptingEffect class. Lastly, add some documentation for the classes for further clarity. | |||
2014-12-29 | ZVISION: Show system messages when subtitles are disabled | Filippos Karapetis | |
Thanks to Marisa-Chan for spotting this | |||
2014-12-27 | ZVISION: Fix typo | Willem Jan Palenstijn | |
2014-12-27 | ZVISION: Fix cursors on BE systems | Willem Jan Palenstijn | |
2014-12-27 | ZVISION: Fix TGZ images on BE systems | Willem Jan Palenstijn | |
2014-12-26 | ZVISION: Turn off subtitles, if requested | Filippos Karapetis | |
2014-12-26 | ZVISION: Remove duplicate subtitle code | Filippos Karapetis | |
2014-12-26 | ZVISION: Remove duplicate image loading code | Filippos Karapetis | |
2014-12-26 | ZVISION: Remove duplicate blitting code for images and animations | Filippos Karapetis | |
2014-12-26 | ZVISION: Move more graphics code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Move some event/rendering code out of the main engine code | Filippos Karapetis | |
2014-12-25 | ZVISION: Document some of the ActionRegion effects | Filippos Karapetis | |
2014-12-24 | ZVISION: Set all the internal graphics operations to use RGB555 (2/2) | Filippos Karapetis | |
This is the second part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, with this commit finishing all the changes. This is needed, as the game uses RGB555 graphics internally, but its AVI animations (full screen and in-game) use RGB565 | |||
2014-12-24 | ZVISION: Set all the internal graphics operations to use RGB555 (1/2) | Filippos Karapetis | |
This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors | |||
2014-12-24 | ZVISION: Let the cursor manager do pixel format conversion for cursors | Filippos Karapetis | |
2014-12-24 | ZVISION: Disable unused code | Filippos Karapetis | |
2014-12-24 | ZVISION: Remove duplicate code | Filippos Karapetis | |
2014-12-24 | ZVISION: Remove dead code | Filippos Karapetis | |
2014-12-23 | ZVISION: Move all of the text related code together | Filippos Karapetis | |
2014-12-23 | ZVISION: Remove dead code | Filippos Karapetis | |
2014-12-22 | ZVISION: Add support for GNU Freefont fonts. Also, cleanup font loading | Filippos Karapetis | |
The Freefont fonts can just be dropped into the extras ScummVM folder, to get the game working under non-Windows systems | |||
2014-12-19 | ZVISION: Large scale variable, function, and class renaming to improve code ↵ | Adrian Astley | |
clarity | |||
2014-12-19 | ZVISION: Fix copy into fixed size buffer (CID 1257093) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1257073) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1109675) | Marisa-Chan | |
2014-12-19 | ZVISION: Delete unused code | Marisa-Chan | |
2014-12-16 | ZVISION: Move all the file-related classes together | Filippos Karapetis | |
2014-12-16 | ZVISION: Move the mouse cursor handling code into the graphics code | Filippos Karapetis | |
2014-12-03 | ZVISION: Move the subtitle class | Filippos Karapetis | |
2014-12-03 | ZVISION: Move the TruetypeFont class | Filippos Karapetis | |
2014-12-03 | ZVISION: Remove superfluous spacing and reorder some includes | Filippos Karapetis | |
2014-12-03 | ZVISION: Explicitly define which version of atan2() to use | Filippos Karapetis | |
This is needed by MSVC | |||
2014-11-20 | ZVISION: More CamelCase and a bit of comments cleanup | Marisa-Chan | |
2014-11-12 | ZVISION: Implement method for getting panorama reverse flag | Marisa-Chan | |
2014-11-12 | ZVISION: Nemesis and GI has difference in set_partial_screen color mask | Marisa-Chan | |
2014-11-12 | ZVISION: Implement ZeroPoint for panorama renderer | Marisa-Chan | |