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path: root/engines/zvision/module.mk
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2014-12-30ZVISION: Rename some scripting classes to better represent what the classes areRichieSams
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder confusion) with the newly named ScriptingEffect class. Lastly, add some documentation for the classes for further clarity.
2014-12-26ZVISION: Move the save manager together with the other file classesFilippos Karapetis
2014-12-25ZVISION: Move the menu code together with the other scripting codeFilippos Karapetis
2014-12-23ZVISION: Move all of the text related code togetherFilippos Karapetis
2014-12-16ZVISION: Move trimCommentsAndWhiteSpace() into the script managerFilippos Karapetis
This allows us to remove the last remnants of utility.*
2014-12-16ZVISION: Move all the remaining utility classes into the coreFilippos Karapetis
2014-12-16ZVISION: Move all the file-related classes togetherFilippos Karapetis
2014-12-16ZVISION: Move the MIDI code together with the rest of the sound codeFilippos Karapetis
2014-12-16ZVISION: Move the mouse cursor handling code into the graphics codeFilippos Karapetis
2014-12-16ZVISION: Make the RLF decoder a subclass of the common video decoderFilippos Karapetis
This way, the redundant MetaAnimation class can now be removed
2014-12-16ZVISION: Move the RLF decoderFilippos Karapetis
2014-12-03ZVISION: Move the subtitle classFilippos Karapetis
2014-12-03ZVISION: Move the TruetypeFont classFilippos Karapetis
2014-12-03ZVISION: Move the ZfsArchive classFilippos Karapetis
2014-12-03ZVISION: Move the key mapper functionFilippos Karapetis
2014-12-03ZVISION: Remove dead codeFilippos Karapetis
2014-12-03ZVISION: Remove empty fileFilippos Karapetis
2014-11-20ZVISION: More CamelCase and a bit of comments cleanupMarisa-Chan
2014-11-12ZVISION: Implement function for convertion of scummvm KeyCode to win vkKeyMarisa-Chan
2014-10-23ZVISION: Add distort_node to module.mk for success buildMarisa-Chan
2014-10-22ZVISION: Implement simple midi supportMarisa-Chan
2014-10-10ZVISION: Action:region and visual effects implemented.Marisa-Chan
2014-09-10ZVISION: Titler control and DisplayMessage action implementedMarisa-Chan
2014-09-10ZVISION: PaintControl implementedMarisa-Chan
2014-09-09ZVISION: FistControl implementation.Marisa-Chan
2014-08-27ZVISION: Implemented hotmovie controlMarisa-Chan
2014-08-07ZVISION: Implement safe controlMarisa-Chan
2014-08-04ZVISION: Implementation of save controlMarisa-Chan
2014-07-02ZVISION: Reorgonize source files into directories.Marisa-Chan
2014-06-14ZVISION: Fix compilation errors with latest scummvmMarisa-Chan
2014-03-09ZVISION: Implement ttyText actionMarisa-Chan
2014-03-01ZVISION: Implement syncsound sidefx class and action class.Marisa-Chan
2014-02-24ZVISION: Implement subtitle handle classMarisa-Chan
2014-02-24ZVISION: Implement textRender with tags parser.Marisa-Chan
2014-02-04ZVISION: New search manager for handle right handle for ZIX-files.Marisa-Chan
2014-01-17ZVISION: New class for handle rlf and avi animations.Marisa-Chan
2014-01-12ZVISION: Implement menus.Marisa-Chan
2013-12-24ZVISION: Slot control code.Marisa-Chan
2013-11-20ZVISION: Impliment inventory functions and ActionInventory.Marisa-Chan
2013-11-15ZVISION: Rename animation_control files to animation_node.Marisa-Chan
2013-11-01ZVISION: Implement MusicNode and move ActionMusic to work with it.Marisa-Chan
2013-10-18ZVISION: New base class similar to control for handling timers, music, etc...Marisa-Chan
2013-10-02ZVISION: Add newline to end of module.mkRichieSams
2013-10-02ZVISION: Remove empty fileRichieSams
2013-09-22ZVISION: Remove animation.o since animation.cpp is now goneRichieSams
2013-09-16ZVISION: Partially implement InputControlRichieSams
2013-09-15ZVISION: Create the StringManager classRichieSams
This parses the XXXXX.STR files into styled fonts and phrases. The styles and the phrases are used in the game for messages to the user and for general purpose fonts.
2013-09-09ZVISION: Create class for rendering TrueType fontsRichieSams
2013-09-09ZVISION: Implement AnimationControlRichieSams
This handles playing animations asyncronously over numerous frames
2013-09-06ZVISION: Delete action_nodeRichieSams