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path: root/engines/zvision/module.mk
AgeCommit message (Collapse)Author
2013-10-18ZVISION: New base class similar to control for handling timers, music, etc...Marisa-Chan
2013-10-02ZVISION: Add newline to end of module.mkRichieSams
2013-10-02ZVISION: Remove empty fileRichieSams
2013-09-22ZVISION: Remove animation.o since animation.cpp is now goneRichieSams
2013-09-16ZVISION: Partially implement InputControlRichieSams
2013-09-15ZVISION: Create the StringManager classRichieSams
This parses the XXXXX.STR files into styled fonts and phrases. The styles and the phrases are used in the game for messages to the user and for general purpose fonts.
2013-09-09ZVISION: Create class for rendering TrueType fontsRichieSams
2013-09-09ZVISION: Implement AnimationControlRichieSams
This handles playing animations asyncronously over numerous frames
2013-09-06ZVISION: Delete action_nodeRichieSams
2013-09-04ZVISION: Implement SaveManagerrichiesams
2013-09-24ZVISION: Move TimerNode to it's own filerichiesams
2013-08-24ZVISION: Move PushToggleControl and LeverControl to their own filesrichiesams
2013-08-24ZVISION: Make MouseEvent purely virtualrichiesams
2013-08-20ZVISION: Add animation.o and rlf_animation.o to module.mkrichiesams
2013-08-11ZVISION: Create MousEvent class to handle mouse hovers/clicksrichiesams
2013-08-09ZVISION: Add class to manage cursorsrichiesams
2013-08-09ZVISION: Create class for decoding .zcr cursor filesrichiesams
2013-08-05ZVISION: Add linking for clock.orichiesams
2013-08-04ZVISION: Convert ResultAction pointers to SharePtrrichiesams
This gets rid of the need for specific destruction as well as making the copy swap operations in the ScriptManger _referenceTable more efficient
2013-08-04ZVISION: Update module.mk with current objrichiesams
2013-08-04ZVISION: Update module.mk with current objsrichiesams
2013-08-04ZVISION: Normalize remaining CRLF to LF for the remoterichiesams
2013-08-04ZVISION: Create zvision bare structurerichiesams
Add zvision base engine to engines/zvision as well as modify the necessary engine files (configure.engines, etc.) in order for it to be recognized.