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path: root/engines/zvision/puzzle.h
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2013-08-04ZVISION: Remove supurflouous 'const' and add 'inline'richiesams
2013-08-04ZVISION: Add operator< to the Puzzle structrichiesams
ScriptManager does a unique-fication of a container of Puzzles using a sort with some other logic. The sort uses operator<
2013-08-04ZVISION: Clean up includesrichiesams
2013-08-04ZVISION: Rename result_action.h/.cpp files to actions.h/.cpprichiesams
2013-08-04ZVISION: Remove nonstandard C type declaration from the StateFlags enumFilippos Karapetis
2013-08-04ZVISION: Change Puzzle::resultActions to a List of pointers instead of ↵richiesams
ResultAction objects ResultAction is abstract, therefore, it can't be directly stored in the list
2013-08-04ZVISION: Fix includes to use new underscore namesrichiesams
2013-08-04ZVISION: Convert ScriptManager methods to use ResultAction classes logicrichiesams
2013-08-04ZVISION: Modify utility and puzzle comments to make them more clearrichiesams
2013-08-04ZVISION: Fix code formatting to follow the conventionrichiesams
2013-08-04ZVISION: Split puzzleControl into two files. Add ResultAction enumrichiesams
After further investigation, puzzles and controls don't really share any structs. So it makes more sense to keep them seperate.