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path: root/engines/zvision/render_manager.cpp
AgeCommit message (Collapse)Author
2013-10-20ZVISION: New render functions for rendering surface-to-surface.Marisa-Chan
2013-10-20ZVISION: Style modifing by astyle.Marisa-Chan
2013-10-18ZVISION: screenSpaceToImageSpace return 0,0 when pointer outside working window.Marisa-Chan
2013-10-04ZVISION: Add typedefs to shorten long type namesRichieSams
2013-10-02ZVISION: Standardize includes order and formatRichieSams
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module
2013-10-02ZVISION: Convert all for-loops to use pre-increment instead of post-incrementRichieSams
2013-10-02ZVISION: Replace all occurances of (*iter). with iter->RichieSams
2013-09-22ZVISION: Don't cast away const-nessRichieSams
2013-09-22ZVISION: Free AlphaDataEntry Surfaces before deleting themRichieSams
2013-09-22ZVISION: Cleanup all AlphaEntries after useRichieSams
2013-09-21ZVISION: Remove unused function argumentsRichieSams
2013-09-16ZVISION: Remove extraneous functionRichieSams
2013-09-16ZVISION: Check is a dirty rect is empty before extending itRichieSams
So extends dont extend from 0,0
2013-09-16ZVISION: Convert _alphaDataEntries to a HashMapRichieSams
So entries can be easily identified and removed if necessary
2013-09-16ZVISION: Move clearing dirty rects to after they are blitted instead the ↵RichieSams
beginning of each frame
2013-09-15ZVISION: Add RenderManager text supportRichieSams
2013-09-15ZVISION: Add better alpha support for blittingRichieSams
Instead of blitting directly to the working window, we cache the alpha pixels, then blit directly to the backbuffer instead of to the working window. This ensures that if the alpha'd content changes, the old changes won't appear in any new frames
2013-09-15ZVISION: Move dirty rect extension to the correct functionRichieSams
Source control mishap
2013-09-15ZVISION: Add method to copy a portion of the working window to a surfaceRichieSams
2013-09-09ZVISION: Add a debug assert to make sure we're not trying to render ouside ↵RichieSams
the working window
2013-09-09ZVISION: Create method for transposing a surfaceRichieSams
2013-09-09ZVISION: Create method for clipping a rect to the working windowRichieSams
2013-09-09ZVISION: Create method for converting image space to working window spaceRichieSams
2013-09-09ZVISION: Create method for rendering to the working window with binary alphaRichieSams
2013-09-07ZVISION: Make the declaration and implementation of copyRectToWorkingWindow ↵RichieSams
be the same
2013-09-07ZVISION: Add dirty rectangling support for pure image renderingRichieSams
Still need to add support for ResultActions and Controls that directly use OSystem::copyRectToScreen()
2013-09-07ZVISION: Fix pixel copying errors in renderRectToWorkingWindowRichieSams
2013-09-07ZVISION: Re-enable rendering to the backbufferRichieSams
2013-09-06ZVISION: Actually use the converted color instead of the old oneRichieSams
2013-09-06ZVISION: Do full working window warp instead of image at a timeRichieSams
2013-09-04ZVISION: Create method to get the current background offsetrichiesams
2013-09-03ZVISION: Remove unnecessary file.open()richiesams
It's done inside readImageToSurface() and it no longer needs to be on the heap
2013-09-03ZVISION: Free the _currentBackground Surface in RenderManager destructorrichiesams
2013-09-24ZVISION: Limit tilt movement to the size of the imagerichiesams
// TODO: Remove image wrapping logic for the vertical direction since this can never happen now
2013-09-24ZVISION: Fix error is RenderManager backgroundOffset handlingrichiesams
2013-09-24ZVISION: Convert image rendering to RBG 565richiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24ZVISION: Keep a Graphics::Surface of the current background instead of ↵richiesams
re-reading the file each time This is both more efficient and is part of the process of converting the entire game to RBG 565
2013-08-28ZVISION: Fixed signed/unsigned mismatchrichiesams
2013-08-20ZVISION: Initialize inline with constructionrichiesams
2013-08-20ZVISION: Create method to clear the working window area of the screen to a ↵richiesams
single color
2013-08-20ZVISION: Rename _warpedBuffer to _workingWindowBufferrichiesams
To better represent its function
2013-08-18ZVISION: Allow destinations to be negativerichiesams
2013-08-18ZVISION: Store the background offset from the center instead of from the top ↵richiesams
left corner
2013-08-18ZVISION: Render images by specifying a destination and then clippingrichiesams
Instead of specifying a subRect. This also reverts the code that rendered to a backbuffer and then did a full backbuffer warp. Wrapping is done in the RenderTable
2013-08-16ZVISION: Fix memory corruption in copyTransposedRectToBackBufferrichiesams
2013-08-16ZVISION: Clean up backbuffer memory after we're finished with itrichiesams
2013-08-16ZVISION: Fix copyTransposedRectToBackBufferrichiesams
2013-08-16ZVISION: Only warp the backbuffer if we're in PANORAMA or TILTrichiesams
2013-08-16ZVISION: Only skip the background moving if velocity is 0 instead of ↵richiesams
returning and skipping everything
2013-08-15ZVISION: Fix error using subRectangle.right instead of .toprichiesams