Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-18 | ZVISION: Change the CLIP template argument to match the type of the indicies | richiesams | |
2013-08-18 | ZVISION: Protect against indicies that are more than an imageWidth/Height ↵ | richiesams | |
from the actual image dimensions | |||
2013-08-18 | ZVISION: Allow RenderTable indicies to be negative | richiesams | |
2013-08-18 | ZVISION: Render images by specifying a destination and then clipping | richiesams | |
Instead of specifying a subRect. This also reverts the code that rendered to a backbuffer and then did a full backbuffer warp. Wrapping is done in the RenderTable | |||
2013-08-15 | ZVISION: Apply panorama/tilt warping after all images have been rendered to ↵ | richiesams | |
a backbuffer This makes wrapped warping much easier as well as allowing changeLocation offsets to work properly | |||
2013-08-15 | ZVISION: Rename variables and add comments to clarify the math behind ↵ | richiesams | |
panorama warping | |||
2013-08-14 | ZVISION: Clip coords outside the working window | richiesams | |
2013-08-14 | ZVISION: Slight function name change to increase clarity | richiesams | |
2013-08-11 | ZVISION: Create methods for converting screen coords to image coords | richiesams | |
2013-08-04 | ZVISION: Remove extraneous comments | richiesams | |
2013-08-04 | ZVISION: Offset the RenderTable index by the normalized coords, not the ↵ | richiesams | |
subRect coords | |||
2013-08-04 | ZVISION: Optimize integer type usages | richiesams | |
The general thought is int is faster than int16 or byte. So if you can afford the space, use it over int16 or byte. Also, only use int32 when you specifically need the 32 bits. | |||
2013-08-04 | ZVISION: Add 'reverse' to _tiltOptions and _panoramaOptions to handle ↵ | richiesams | |
Control options | |||
2013-08-04 | ZVISION: Create mutators for _tiltOptions | richiesams | |
2013-08-04 | ZVISION: Fix compilation | Filippos Karapetis | |
2013-08-04 | ZVISION: Change default panorama FoV to 27 degrees | richiesams | |
This is to match Marisa Chan's implementation. Images at this FoV also look better. | |||
2013-08-04 | ZVISION: Fix closing braces on generateTiltLookupTable | richiesams | |
2013-08-04 | ZVISION: Create methods for altering panoramaOptions and create console ↵ | richiesams | |
commands for them | |||
2013-08-04 | ZVISION: Move generating the RenderTable to outside setRenderState | richiesams | |
This allows the panorama/tilt options to mutated without having to generate the table multiple times. | |||
2013-08-04 | ZVISION: Rename Point template class to Vector2 | richiesams | |
Also remove templating | |||
2013-08-04 | ZVISION: Create function for mixing two RGB<555> colors | richiesams | |
2013-08-04 | ZVISION: Convert panoramaOptions and tiltOptions to floats | richiesams | |
2013-08-04 | ZVISION: Convert RenderTable to only storing (x,y) offsets instead of ↵ | richiesams | |
absolute postions. This allows the destRectangle to be offset within the RenderTable | |||
2013-08-04 | ZVISION: Fix error causing image discontinutities | richiesams | |
The width and height were swapped when passed to the class constructor. | |||
2013-08-04 | ZVISION: Modify the RenderTable panorama math to account for panoramas being ↵ | richiesams | |
transposed | |||
2013-08-04 | ZVISION: Create a class for handling all render table logic | richiesams | |
Aka, creating the lookup tables, storing the current render state, and eventually doing the image mutations. |