Age | Commit message (Collapse) | Author |
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Format is:
common/scummsys.h (Only if a .cpp file)
header file for this file (Only if a .cpp file)
zengine includes
other includes, grouped by module
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Instead, use ColorMasks
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This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
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I realized that RlfAnimations don't use B-frames, therefore, can not easily go backwards.
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go negative
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using getFrameData()
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Animations use incremental frame changes. That is, only a few frames
are complete (I-frames), the rest are just the pixels that change between the current
frame and both the previous frame and the next frame (B-frames). See
https://en.wikipedia.org/wiki/Video_compression_picture_types
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