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path: root/engines/zvision/rlf_animation.h
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2013-10-20ZVISION: Style modifing by astyle.Marisa-Chan
2013-10-02ZVISION: Standardize includes order and formatRichieSams
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module
2013-10-02ZVISION: Convert _completeFrames to an ArrayRichieSams
2013-10-02ZVISION: Remove global const variablesRichieSams
Instead, use ColorMasks
2013-09-21ZVISION: Add documentation for RlfAnimationRichieSams
2013-09-09ZVISION: Let Rlf animations output Surfaces instead of uint16 arraysRichieSams
2013-09-07ZVISION: Allow RLF seeking without returning a frameRichieSams
2013-09-24ZVISION: Convert RLF animations to RBG 565richiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555.
2013-08-28ZVISION: Remove RlfAnimation::getPreviousFrame()richiesams
I realized that RlfAnimations don't use B-frames, therefore, can not easily go backwards.
2013-08-24ZVISION: Fix signed/unsigned mismatchrichiesams
2013-08-20ZVISION: Implement streaming support for RlfAnimationsrichiesams
2013-08-20ZVISION: Handle rlf frame transitions internallyrichiesams
Animations use incremental frame changes. That is, only a few frames are complete (I-frames), the rest are just the pixels that change between the current frame and both the previous frame and the next frame (B-frames). See https://en.wikipedia.org/wiki/Video_compression_picture_types
2013-08-20ZVISION: Create class to parse RLF animation filesrichiesams