Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-10-02 | ZVISION: Standardize includes order and format | RichieSams | |
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module | |||
2013-10-02 | ZVISION: Convert _completeFrames to an Array | RichieSams | |
2013-10-02 | ZVISION: Remove global const variables | RichieSams | |
Instead, use ColorMasks | |||
2013-09-21 | ZVISION: Add documentation for RlfAnimation | RichieSams | |
2013-09-09 | ZVISION: Let Rlf animations output Surfaces instead of uint16 arrays | RichieSams | |
2013-09-07 | ZVISION: Allow RLF seeking without returning a frame | RichieSams | |
2013-09-24 | ZVISION: Convert RLF animations to RBG 565 | richiesams | |
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. | |||
2013-08-28 | ZVISION: Remove RlfAnimation::getPreviousFrame() | richiesams | |
I realized that RlfAnimations don't use B-frames, therefore, can not easily go backwards. | |||
2013-08-24 | ZVISION: Fix signed/unsigned mismatch | richiesams | |
2013-08-20 | ZVISION: Implement streaming support for RlfAnimations | richiesams | |
2013-08-20 | ZVISION: Handle rlf frame transitions internally | richiesams | |
Animations use incremental frame changes. That is, only a few frames are complete (I-frames), the rest are just the pixels that change between the current frame and both the previous frame and the next frame (B-frames). See https://en.wikipedia.org/wiki/Video_compression_picture_types | |||
2013-08-20 | ZVISION: Create class to parse RLF animation files | richiesams | |