Age | Commit message (Collapse) | Author |
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engine.
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Format is:
common/scummsys.h (Only if a .cpp file)
header file for this file (Only if a .cpp file)
zengine includes
other includes, grouped by module
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They were already implemented, they just weren't being used
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It was already implemented, just not added to the scr parsing
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methods internally.
Rather than creating an instance of MouseEvent and passing argument around.
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This allows List::push_back() to not cause a data copy
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Some of the .scr files don't properly close the last curly brace
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I don't really know what it is used for, but Marisa Chan completely ignores it.
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ScriptManager::initialize()
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This gets rid of the need for specific destruction as well as making the copy swap
operations in the ScriptManger _referenceTable more efficient
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The general thought is int is faster than int16 or byte. So if you can afford the
space, use it over int16 or byte. Also, only use int32 when you specifically need
the 32 bits.
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There's no point in copying the String since it's just being parsed
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reference.
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ResultAction objects
ResultAction is abstract, therefore, it can't be directly stored in the list
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Create class templates for PlayAnimation, PreloadAnimation, and Attenuate
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