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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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zvision
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script_manager.cpp
Age
Commit message (
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)
Author
2013-09-21
ZVISION: Directly access _globalState instead of using setStateValue
RichieSams
2013-09-21
ZVISION: Clear out the current state table values before loading any from a s...
RichieSams
2013-09-16
ZVISION: Enable auto saving
RichieSams
2013-09-16
ZVISION: Remove all AlphaEntries on room change
RichieSams
2013-09-15
ZVISION: Ensure getControl always returns something
RichieSams
2013-09-15
ZVISION: Add focus support for the ScriptManager
RichieSams
2013-09-15
ZVISION: Add ScriptManager support for key press events
RichieSams
2013-09-09
ZVISION: Add method for getting a pointer to a Control
RichieSams
2013-09-07
ZVISION: Set a Puzzle as completed before executing its ResultActions
RichieSams
2013-09-07
ZVISION: Delete a Control * when removing it from _activeControls
RichieSams
2013-09-06
ZVISION: Delete action_node
RichieSams
2013-09-06
ZVISION: Save the Puzzle key, since ChangeLocation could be called
RichieSams
2013-09-06
ZVISION: Disable saving until it can be fixed
RichieSams
2013-09-04
ZVISION: Create ScriptManager _activeControls serialization methods
richiesams
2013-09-04
ZVISION: Create ScriptManager state table serialization methods
richiesams
2013-09-04
ZVISION: Create method for getting the current location
richiesams
2013-09-04
ZVISION: Remove zero valued entries in the global state table once a frame
richiesams
2013-09-03
ZVISION: Allow changeLocation to be executed right away instead of next frame
richiesams
2013-09-03
ZVISION: Cleanup _activeControls in ScriptManager destructor
richiesams
2013-08-28
ZVISION: Add ScriptManager mouse event handlers
richiesams
2013-08-28
ZVISION: Remove ScriptManager::_activeNodes and change all iterators to itera...
richiesams
2013-08-28
ZVISION: Update ScriptManager::enableControl()/disableControl() to fit new Co...
richiesams
2013-08-24
ZVISION: Add note about _activeNodes
richiesams
2013-08-24
ZVISION: Fix memory leak
richiesams
2013-08-24
ZVISION: Make Control purely virtual
richiesams
2013-08-24
ZVISION: Convert ScriptManager::_activeNodes to normal pointers instead of Sh...
richiesams
2013-08-20
ZVISION: Delete Puzzles from heap before clearing _activePuzzles
richiesams
2013-08-20
ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heap
richiesams
2013-08-18
ZVISION: Revert to normal pointers instead of shared pointers
richiesams
2013-08-18
ZVISION: Force & operator to have precedence over == operator
richiesams
2013-08-18
ZVISION: Convert _puzzlesToCheck to a Queue instead of a Stack
richiesams
2013-08-18
ZVISION: Allow Puzzles to have mutiple 'sets' of CriteriaEntries
richiesams
2013-08-18
ZVISION: Allow controls to be enabled or disabled
richiesams
2013-08-18
ZVISION: Allow ONCE_PER_INST puzzles to be repeated once per room instead of ...
richiesams
2013-08-18
ZVISION: Set the background position after the .scr file has been parsed so w...
richiesams
2013-08-16
ZVISION: Rename 'x' variable in changeLocation to 'offset'
richiesams
2013-08-14
ZVISION: Add cursor and background image resets during location change
richiesams
2013-08-14
ZVISION: Set the initial game location (The opening video and menu)
richiesams
2013-08-11
ZVISION: Implement mouse event handling
richiesams
2013-08-11
ZVISION: Remove a verbose debug message
richiesams
2013-08-11
ZVISION: Fix enum qualifiers
richiesams
2013-08-11
ZVISION: Change the initializer list formatting to conform to how everything ...
richiesams
2013-08-10
ZVISION: Stop checking puzzles if ResultAction::execute() returns false
richiesams
2013-08-10
ZVISION: Make ScriptManager::changeLocation delay the actual change until the...
richiesams
2013-08-10
ZVISION: Move the ScriptManager update functions to a single update() function.
richiesams
2013-08-10
ZVISION: Create a global puzzle list and parse universe.scr into it during Sc...
richiesams
2013-08-05
ZVISION: Add StateFlag handling to Puzzle checking
richiesams
2013-08-05
ZVISION: Fix typo in Puzzle checking
richiesams
2013-08-05
ZVISION: Set the puzzle global variable after a Puzzle is completed
richiesams
2013-08-05
ZVISION: Add debug statements for Puzzle checking
richiesams
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