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path: root/engines/zvision/script_manager.cpp
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2013-08-10ZVISION: Stop checking puzzles if ResultAction::execute() returns falserichiesams
2013-08-10ZVISION: Make ScriptManager::changeLocation delay the actual change until the...richiesams
2013-08-10ZVISION: Move the ScriptManager update functions to a single update() function.richiesams
2013-08-10ZVISION: Create a global puzzle list and parse universe.scr into it during Sc...richiesams
2013-08-05ZVISION: Add StateFlag handling to Puzzle checkingrichiesams
2013-08-05ZVISION: Fix typo in Puzzle checkingrichiesams
2013-08-05ZVISION: Set the puzzle global variable after a Puzzle is completedrichiesams
2013-08-05ZVISION: Add debug statements for Puzzle checkingrichiesams
2013-08-05ZVISION: Check if a key exists before returning _globalState value.richiesams
2013-08-04ZVISION: Add logic to check _referenceTable Puzzles every time a globalState ...richiesams
2013-08-04ZVISION: Convert _activeNodes and _activeControls to Lists of SharedPtrrichiesams
2013-08-04ZVISION: Sort using iterators instead of the actual elementsrichiesams
2013-08-04ZVISION: Convert ResultAction pointers to SharePtrrichiesams
2013-08-04ZVISION: Fix typo in format stringrichiesams
2013-08-04ZVISION: Initialize the iteratorrichiesams
2013-08-04ZVISION: Optimize integer type usagesrichiesams
2013-08-04ZVISION: Move CriteriaOperator, Criteria, and StateFlag inside the Puzzle classrichiesams
2013-08-04ZVISION: Create ScriptManager member function to change locationrichiesams
2013-08-04ZVISION: Move the criteriaMet bool outside of the looprichiesams
2013-08-04ZVISION: Conform to GCC spacing for template inside templaterichiesams
2013-08-04ZVISION: Create ScriptManager state handling logicrichiesams
2013-08-04ZVISION: Fix includes to use new underscore namesrichiesams
2013-08-04ZVISION: Rename files to use underscores instead of camelCaserichiesams