Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-24 | ZVISION: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2015-02-14 | ZVISION: Add custom equality operators for game location | Filippos Karapetis | |
This makes the location checks more readable | |||
2015-01-21 | ZVISION: Remove unnecessary spaces | Torbjörn Andersson | |
2015-01-21 | ZVISION: Remove superfluous check | Filippos Karapetis | |
2015-01-20 | ZVISION: Fix saving when using the original save dialog | Filippos Karapetis | |
A regression from commit dcac5be493 | |||
2015-01-19 | ZVISION: Fix bug #6771 (unable to leave room when loading a game) | Filippos Karapetis | |
Avoid overwriting the previous location when loading a saved game | |||
2015-01-19 | ZVISION: Simplify the checks in the location changing code | Filippos Karapetis | |
2015-01-19 | ZVISION: Fix bug #6768 (unable to save in the prison area) | Filippos Karapetis | |
The save buffer preparation code had a bug, which triggered in the jail area because its room is 'j' | |||
2015-01-18 | ZVISION: Don't change location when coming back from ScummVM save dialog and ↵ | RichieSams | |
do change location when coming back from restore dialog Fixes bug # 6771 We don't need to change locations, since we use the ScummVM save dialog instead of the original one (which is actually a location). Instead we just need to reset _nextLocation to _currentLocation so the engine can stop trying to save. If we change locations, the StateKey_LastWorld/Room/etc. end up being overwritten with the current room. So if a script refers to location 0, 0, 0, 0 (aka, the last room), the engine will try to change location to the same room. On restore, we have to force a location change, just in case we restore to the same room. (Since the logic will only do a location change if _nextLocation != _currentLocation) | |||
2015-01-18 | Revert "ZVISION: Don't change location when coming back from ScummVM save ↵ | RichieSams | |
dialog" This reverts commit b835eacc0cd401bb0d15a33e60d2ac47ebb4d718. | |||
2015-01-18 | ZVISION: Don't change location when coming back from ScummVM save dialog | RichieSams | |
Fixes bug # 6771 We don't need to change locations, since we use the ScummVM save dialog instead of the original one (which is actually a location). Instead we just need to reset _nextLocation to _currentLocation so the engine can stop trying to save. If we change locations, the StateKey_LastWorld/Room/etc. end up being overwritten with the current room. So if a script refers to location 0, 0, 0, 0 (aka, the last room), the engine will try to change location to the same room. | |||
2015-01-18 | ZVISION: Fix formatting and add curlies | RichieSams | |
2015-01-10 | Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)" | Filippos Karapetis | |
This reverts commit 9f642074ba8e17aa23b01bcee82b2293fe84f8f1, as it broke the credits screen in ZGI. This has been rewritten to use the common save code | |||
2015-01-10 | ZVISION: Change wording | Filippos Karapetis | |
2015-01-07 | ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot) | Filippos Karapetis | |
This is handled internally now, so r.svr isn't needed anymore | |||
2014-12-30 | ZVISION: Rename some scripting classes to better represent what the classes are | RichieSams | |
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder confusion) with the newly named ScriptingEffect class. Lastly, add some documentation for the classes for further clarity. | |||
2014-12-26 | ZVISION: Implement auto-saving | Filippos Karapetis | |
2014-12-26 | ZVISION: Move more graphics code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Move the save manager together with the other file classes | Filippos Karapetis | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1257089) | Marisa-Chan | |
2014-12-16 | ZVISION: Move trimCommentsAndWhiteSpace() into the script manager | Filippos Karapetis | |
This allows us to remove the last remnants of utility.* | |||
2014-12-16 | ZVISION: Move all the remaining utility classes into the core | Filippos Karapetis | |
2014-12-16 | ZVISION: Move the mouse cursor handling code into the graphics code | Filippos Karapetis | |
2014-12-08 | ZVISION: Implement several advanced engine features and ScummVM dialogs | Filippos Karapetis | |
The functionality to return to launcher, list saves, delete saves, load games from the launcher and load and save games during runtime has been implemented. Also, ScummVM save/load dialogs have been implemented. Saved games now have three numbers in their file extension, bumping the possible save game slots up to 999 | |||
2014-12-03 | ZVISION: Remove superfluous spacing and reorder some includes | Filippos Karapetis | |
2014-11-20 | ZVISION: More CamelCase and a bit of comments cleanup | Marisa-Chan | |
2014-11-12 | ZVISION: Make menu bar fully enabled after changelocation called | Marisa-Chan | |
2014-11-12 | ZVISION: Passive borders check for tilt and panorama for changelocation | Marisa-Chan | |
2014-11-08 | ZVISION: Implement action:restore_game | Marisa-Chan | |
2014-11-08 | ZVISION: Implement action:flush_mouse_events | Marisa-Chan | |
2014-11-04 | ZVISION: Implement settings functions | Marisa-Chan | |
2014-10-10 | ZVISION: Fix code style | Marisa-Chan | |
2014-08-04 | ZVISION: Prepare save data while changing location | Marisa-Chan | |
2014-08-04 | ZVISION: Don't focus on already focused control | Marisa-Chan | |
2014-08-04 | ZVISION: New scriptManager location methods | Marisa-Chan | |
2014-08-04 | ZVISION: Make controls processing breakeable. | Marisa-Chan | |
2014-07-12 | ZVISION: Bool results for keyUp and keyDown events for controls. | Marisa-Chan | |
2014-07-12 | ZVISION: Implement fuctionality for change focus without of calling ↵ | Marisa-Chan | |
focus/unfocus | |||
2014-07-12 | ZVISION: Implement code for getControl | Marisa-Chan | |
2014-07-05 | ZVISION: Process events for controls similar to original engine, fix some ↵ | Marisa-Chan | |
errors. | |||
2014-07-05 | ZVISION: Fix puzzle disable condition check | Marisa-Chan | |
2014-07-02 | ZVISION: Reorgonize source files into directories. | Marisa-Chan | |
2014-06-14 | ZVISION: Fix compilation errors with latest scummvm | Marisa-Chan | |
2014-06-13 | Merge remote-tracking branch 'upstream/master' into zvision | Marisa-Chan | |
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h | |||
2014-02-18 | ZVISION: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-01 | ZVISION: Fix compilation | Torbjörn Andersson | |
2013-11-01 | ZVISION: Update includes to use the new file structure | RichieSams | |
2013-11-01 | ZVISION: Create a folder structure for ZVision source files | RichieSams | |
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice. |