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path: root/engines/zvision/scripting/script_manager.cpp
AgeCommit message (Collapse)Author
2014-12-03ZVISION: Remove superfluous spacing and reorder some includesFilippos Karapetis
2014-11-20ZVISION: More CamelCase and a bit of comments cleanupMarisa-Chan
2014-11-12ZVISION: Make menu bar fully enabled after changelocation calledMarisa-Chan
2014-11-12ZVISION: Passive borders check for tilt and panorama for changelocationMarisa-Chan
2014-11-08ZVISION: Implement action:restore_gameMarisa-Chan
2014-11-08ZVISION: Implement action:flush_mouse_eventsMarisa-Chan
2014-11-04ZVISION: Implement settings functionsMarisa-Chan
2014-10-10ZVISION: Fix code styleMarisa-Chan
2014-08-04ZVISION: Prepare save data while changing locationMarisa-Chan
2014-08-04ZVISION: Don't focus on already focused controlMarisa-Chan
2014-08-04ZVISION: New scriptManager location methodsMarisa-Chan
2014-08-04ZVISION: Make controls processing breakeable.Marisa-Chan
2014-07-12ZVISION: Bool results for keyUp and keyDown events for controls.Marisa-Chan
2014-07-12ZVISION: Implement fuctionality for change focus without of calling ↵Marisa-Chan
focus/unfocus
2014-07-12ZVISION: Implement code for getControlMarisa-Chan
2014-07-05ZVISION: Process events for controls similar to original engine, fix some ↵Marisa-Chan
errors.
2014-07-05ZVISION: Fix puzzle disable condition checkMarisa-Chan
2014-07-02ZVISION: Reorgonize source files into directories.Marisa-Chan
2014-06-14ZVISION: Fix compilation errors with latest scummvmMarisa-Chan
2014-06-13Merge remote-tracking branch 'upstream/master' into zvisionMarisa-Chan
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
2014-02-18ZVISION: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-01ZVISION: Fix compilationTorbjörn Andersson
2013-11-01ZVISION: Update includes to use the new file structureRichieSams
2013-11-01ZVISION: Create a folder structure for ZVision source filesRichieSams
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice.